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		<id>http://gameworld.thesnakefarm.com/armitage/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin</id>
		<title>The Armitage Files - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://gameworld.thesnakefarm.com/armitage/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin"/>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Special:Contributions/Admin"/>
		<updated>2026-11-07T12:21:19Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Timeline&amp;diff=1158</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Timeline&amp;diff=1158"/>
				<updated>2013-06-01T01:56:58Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* September */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=1936=&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
Aug 20, Thursday: Investigation at Thomas Fell&amp;#039;s house begins.&lt;br /&gt;
&lt;br /&gt;
Aug 21, Friday: Investigators return to Arkham, Mass.&lt;br /&gt;
&lt;br /&gt;
Aug 23, Sunday: Investigators are introduced to the Armitage Inquiry and receive the strange documents.&lt;br /&gt;
&lt;br /&gt;
Aug 30, Sunday: Investigators reconvene at the library to share information.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
Sept 3, Thursday: Head to Ongunquit, Maine, to investigate a travelling circus.&lt;br /&gt;
&lt;br /&gt;
Sept 4, Friday: Headed to Portsmouth, N.H., then returned to Ongunquit. Kidnapping at the circus.&lt;br /&gt;
&lt;br /&gt;
Sept 5, Saturday: Return to Arkham.&lt;br /&gt;
&lt;br /&gt;
Sept 6, Sunday: The original documents are discovered to be missing.&lt;br /&gt;
&lt;br /&gt;
Sept 9, Wednesday: Deveraux to head to Kingsport, Mass., to set up an art showing at Wallace Hower&amp;#039;s estate.&lt;br /&gt;
&lt;br /&gt;
Sept 10-12, Thursday through Saturday: Walking tour of Arkham&amp;#039;s Masonic past.&lt;br /&gt;
&lt;br /&gt;
Sept 13, Sunday: Investigators report to Inquiry regarding the Circus.&lt;br /&gt;
&lt;br /&gt;
Sept 19, Saturday: The date of the Kingsport art fête at the Hower estate.&lt;br /&gt;
&lt;br /&gt;
Sept 20, Sunday: Early morning, Russel is killed at the Kingfisher Motel, Kingsport. Later that day, the group confides in Detective Coffin, then returns to Arkham.&lt;br /&gt;
&lt;br /&gt;
Sept 21, Monday: Investigators arrive in Innsmouth. &lt;br /&gt;
&lt;br /&gt;
Sept 22, Tuesday: More wandering around Innsmouth; return to Arkham.&lt;br /&gt;
&lt;br /&gt;
Sept 23, Wednesday: Kingsport in the day, then off to stargazing with NELAA. &amp;#039;&amp;#039;September Equinox&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Sept 24, Thursday: Matthieu is to meet with his contact at CRL. Sometime that morning, Eddie Friedmann&amp;#039;s body placed in Miskatonic River. &lt;br /&gt;
&lt;br /&gt;
Sept 26, Saturday: Deveraux is invited to the Kingsport Yacht Club. Eddie Friedmann found dead. &lt;br /&gt;
&lt;br /&gt;
Sept 27, Sunday: Last dance with Lily Hawthorne. &lt;br /&gt;
&lt;br /&gt;
Sept 28, Monday: Worthing, Mass. &lt;br /&gt;
&lt;br /&gt;
Sept 29, Tuesday: Thorny ghosts in the woods. &amp;#039;&amp;#039;&amp;#039;(Current time in game.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Sept 30, Wednesday: (Full Moon) NELAA planning on heading out again.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
Note: Do Not visit [[The Ciazarn Bros. Travelling Circus]]!&lt;br /&gt;
&lt;br /&gt;
Oct 15, Thursday: (New Moon)&lt;br /&gt;
&lt;br /&gt;
Oct 30, Friday: (Full Moon)&lt;br /&gt;
&lt;br /&gt;
Oct 31, Saturday: &amp;#039;&amp;#039;Halloween&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
Nov 1, Sunday: Wedding of B. F. Skinner and Yvonne Blue in Cambridge, Mass.&lt;br /&gt;
&lt;br /&gt;
Nov 3, Tuesday: Election Day. Will FDR be re-elected for a second term or will Alf Landon, the governor from Kansas, upset him? Find out later this week when all the votes have been counted.&lt;br /&gt;
&lt;br /&gt;
Nov 13, Friday: (New Moon)&lt;br /&gt;
&lt;br /&gt;
Nov 26, Thursday: &amp;#039;&amp;#039;Thanksgiving&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Nov 28, Saturday: (Full Moon)&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
&lt;br /&gt;
Dec 13, Sunday: (New Moon)&lt;br /&gt;
&lt;br /&gt;
Dec 21, Monday: &amp;#039;&amp;#039;Winter Solstice&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Dec 25, Friday: &amp;#039;&amp;#039;Christmas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Dec 27, Sunday: (Full Moon)&lt;br /&gt;
&lt;br /&gt;
Dec 31, Thursday: &amp;#039;&amp;#039;New Year&amp;#039;s Eve&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1157</id>
		<title>Seamus Archer</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1157"/>
				<updated>2013-06-01T01:55:28Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Antiquarian&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; In the Blood&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s always been this way with me.  &lt;br /&gt;
&lt;br /&gt;
I see something unusual; out of the ordinary, and I&amp;#039;m suffused with this desire I cannot even be sure I can put into words.  I just know that I find myself...well, &amp;quot;possessed&amp;quot; to acquire it.&lt;br /&gt;
&lt;br /&gt;
I remember when I was 13, when I went into the Ward Bookshop, and found myself in amongst towering bookshelves, the scent of aging, moldering books filling my nose with that peculiar tickle that only an old tome can lend to one&amp;#039;s sense of smell.  It was there, in that back corner of the shop -- that oh so *peculiar* book.  A crumbling leathery cover (was it leather?  I rather think it was some exotic creature whose skin was divested from its body.  Or...?).  Inlaid metallic bindings.  Oh, and that creaking when I only barely lifted the cover...!&lt;br /&gt;
&lt;br /&gt;
Old Man Ward found me back there, just...reveling in the book, though I&amp;#039;d yet to even open it.  He demanded me to leave the back corner -- &amp;quot;there&amp;#039;s nothing for a *boy* like you,&amp;quot; he rasped, pointing at me with his cane.  Oh, but there was, and meekly walked from the corner to the other side of the bookstore as he rumbled and muttered about the foolishness of youth.&lt;br /&gt;
&lt;br /&gt;
I had to see that book again.  Had to; looking back on it, I&amp;#039;m rather surprised at what I did, pushing with all of my might against one of the bookshelves, causing it to topple to the next one, and then another, like great wooden dominoes.  I feigned a shriek of pain -- &amp;quot;Oh!  Help, I am trapped, please!!&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
And as Ward, alarmed, came stomping over to the toppled bookshelves, I snuck from my spot between two bookshelves (themselves threatening to undo my plan by toppling on me), rushed as quiet as possible to that back corner, grasped that book, and made for the door with all haste.&lt;br /&gt;
&lt;br /&gt;
If Old Man Ward ever knew I had taken the book, he never said.  He never could -- for as he reached the spot where I supposedly was buried under the shelves, the bookshelves where I had hidden fell on top of him.  They said he died immediately.&lt;br /&gt;
&lt;br /&gt;
But I had the book.  My first of many curiosities.....&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Mr. Fell and I share a similar interest in the acquisition of various rare and unique items.  I am convinced that he has several things that would help to complete several collections that I am actively working to complete.  He suspects the same things of me, I am certain.  Do I?  That would be telling, wouldn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ethically... &amp;#039;&amp;#039;Challenged&amp;#039;&amp;#039; Antiquarian&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It should be mine.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Kill it with a rock!&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve got that in my head!&lt;br /&gt;
&lt;br /&gt;
BURN EVERYTHING&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Investigate, Notice&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Contacts, Provoke, Deceive&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Athletics, Academics, Burglary, Mythos&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
&amp;#039;&amp;#039;Secret Knowledge of the World:&amp;#039;&amp;#039; You gain +2 to a Mythos roll when creating an advantage using something you&amp;#039;ve learned from a Mythos source.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Misdirection:&amp;#039;&amp;#039; You gain +2 to Burglary rolls when stealing or hiding things the size of a book or smaller.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Body Language Reader:&amp;#039;&amp;#039; You can use Notice in place of Empathy to learn the aspects of a target through observation.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
====Seamus&amp;#039; Shop “Curious Goods”====&lt;br /&gt;
(Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Full of forgotten things&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Back at the shop: Once per session, you may have an informative or suitable item for the current investigation “back at the shop.”&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physical Stress&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mental Stress&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refresh&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The depth and exquisiteness of the object d&amp;#039;art.&lt;br /&gt;
* Knowledge is the water that can slake the world&amp;#039;s thirst.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [[Agatha Pickman|Mrs. Agatha Warren Pickman]], philanthropist. &lt;br /&gt;
* Rose Kransky, cleaning lady&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Archaeology 2, Art History 4, Cthulhu Mythos 2, History 4, Languages 2 (Toltec, French), Library Use 4, Occult 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Bargain 3, Cop Talk 3, Credit Rating 4, Reassurance 4, Streetwise 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Evidence Collection 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Conceal 10, Disguise 10, Filch 15, &amp;#039;&amp;#039;&amp;#039;Firearms 2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 6&amp;#039;&amp;#039;&amp;#039;, Health 8, Sanity 7, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 3, &amp;#039;&amp;#039;&amp;#039;Weapons 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Timeline&amp;diff=1155</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Timeline&amp;diff=1155"/>
				<updated>2013-05-11T03:56:52Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* September */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=1936=&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
Aug 20, Thursday: Investigation at Thomas Fell&amp;#039;s house begins.&lt;br /&gt;
&lt;br /&gt;
Aug 21, Friday: Investigators return to Arkham, Mass.&lt;br /&gt;
&lt;br /&gt;
Aug 23, Sunday: Investigators are introduced to the Armitage Inquiry and receive the strange documents.&lt;br /&gt;
&lt;br /&gt;
Aug 30, Sunday: Investigators reconvene at the library to share information.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
Sept 3, Thursday: Head to Ongunquit, Maine, to investigate a travelling circus.&lt;br /&gt;
&lt;br /&gt;
Sept 4, Friday: Headed to Portsmouth, N.H., then returned to Ongunquit. Kidnapping at the circus.&lt;br /&gt;
&lt;br /&gt;
Sept 5, Saturday: Return to Arkham.&lt;br /&gt;
&lt;br /&gt;
Sept 6, Sunday: The original documents are discovered to be missing.&lt;br /&gt;
&lt;br /&gt;
Sept 9, Wednesday: Deveraux to head to Kingsport, Mass., to set up an art showing at Wallace Hower&amp;#039;s estate.&lt;br /&gt;
&lt;br /&gt;
Sept 10-12, Thursday through Saturday: Walking tour of Arkham&amp;#039;s Masonic past.&lt;br /&gt;
&lt;br /&gt;
Sept 13, Sunday: Investigators report to Inquiry regarding the Circus.&lt;br /&gt;
&lt;br /&gt;
Sept 19, Saturday: The date of the Kingsport art fête at the Hower estate.&lt;br /&gt;
&lt;br /&gt;
Sept 20, Sunday: Early morning, Russel is killed at the Kingfisher Motel, Kingsport. Later that day, the group confides in Detective Coffin, then returns to Arkham.&lt;br /&gt;
&lt;br /&gt;
Sept 21, Monday: Investigators arrive in Innsmouth. &lt;br /&gt;
&lt;br /&gt;
Sept 22, Tuesday: More wandering around Innsmouth; return to Arkham.&lt;br /&gt;
&lt;br /&gt;
Sept 23, Wednesday: Kingsport in the day, then off to stargazing with NELAA. &amp;#039;&amp;#039;September Equinox&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Sept 24, Thursday: Matthieu is to meet with his contact at CRL. Sometime that morning, Eddie Friedmann&amp;#039;s body placed in Miskatonic River. &lt;br /&gt;
&lt;br /&gt;
Sept 26, Saturday: Deveraux is invited to the Kingsport Yacht Club. Eddie Friedmann found dead. &lt;br /&gt;
&lt;br /&gt;
Sept 27, Sunday: Last dance with Lily Hawthorne. &lt;br /&gt;
&lt;br /&gt;
Sept 28, Monday: Worthing, Mass. &amp;#039;&amp;#039;&amp;#039;(Current time in game.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Sept 30, Wednesday: (Full Moon) NELAA planning on heading out again.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
Note: Do Not visit [[The Ciazarn Bros. Travelling Circus]]!&lt;br /&gt;
&lt;br /&gt;
Oct 15, Thursday: (New Moon)&lt;br /&gt;
&lt;br /&gt;
Oct 30, Friday: (Full Moon)&lt;br /&gt;
&lt;br /&gt;
Oct 31, Saturday: &amp;#039;&amp;#039;Halloween&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
Nov 1, Sunday: Wedding of B. F. Skinner and Yvonne Blue in Cambridge, Mass.&lt;br /&gt;
&lt;br /&gt;
Nov 3, Tuesday: Election Day. Will FDR be re-elected for a second term or will Alf Landon, the governor from Kansas, upset him? Find out later this week when all the votes have been counted.&lt;br /&gt;
&lt;br /&gt;
Nov 13, Friday: (New Moon)&lt;br /&gt;
&lt;br /&gt;
Nov 26, Thursday: &amp;#039;&amp;#039;Thanksgiving&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Nov 28, Saturday: (Full Moon)&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
&lt;br /&gt;
Dec 13, Sunday: (New Moon)&lt;br /&gt;
&lt;br /&gt;
Dec 21, Monday: &amp;#039;&amp;#039;Winter Solstice&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Dec 25, Friday: &amp;#039;&amp;#039;Christmas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Dec 27, Sunday: (Full Moon)&lt;br /&gt;
&lt;br /&gt;
Dec 31, Thursday: &amp;#039;&amp;#039;New Year&amp;#039;s Eve&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Timeline&amp;diff=1154</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Timeline&amp;diff=1154"/>
				<updated>2013-05-11T02:48:25Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* September */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=1936=&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
Aug 20, Thursday: Investigation at Thomas Fell&amp;#039;s house begins.&lt;br /&gt;
&lt;br /&gt;
Aug 21, Friday: Investigators return to Arkham, Mass.&lt;br /&gt;
&lt;br /&gt;
Aug 23, Sunday: Investigators are introduced to the Armitage Inquiry and receive the strange documents.&lt;br /&gt;
&lt;br /&gt;
Aug 30, Sunday: Investigators reconvene at the library to share information.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
Sept 3, Thursday: Head to Ongunquit, Maine, to investigate a travelling circus.&lt;br /&gt;
&lt;br /&gt;
Sept 4, Friday: Headed to Portsmouth, N.H., then returned to Ongunquit. Kidnapping at the circus.&lt;br /&gt;
&lt;br /&gt;
Sept 5, Saturday: Return to Arkham.&lt;br /&gt;
&lt;br /&gt;
Sept 6, Sunday: The original documents are discovered to be missing.&lt;br /&gt;
&lt;br /&gt;
Sept 9, Wednesday: Deveraux to head to Kingsport, Mass., to set up an art showing at Wallace Hower&amp;#039;s estate.&lt;br /&gt;
&lt;br /&gt;
Sept 10-12, Thursday through Saturday: Walking tour of Arkham&amp;#039;s Masonic past.&lt;br /&gt;
&lt;br /&gt;
Sept 13, Sunday: Investigators report to Inquiry regarding the Circus.&lt;br /&gt;
&lt;br /&gt;
Sept 19, Saturday: The date of the Kingsport art fête at the Hower estate.&lt;br /&gt;
&lt;br /&gt;
Sept 20, Sunday: Early morning, Russel is killed at the Kingfisher Motel, Kingsport. Later that day, the group confides in Detective Coffin, then returns to Arkham.&lt;br /&gt;
&lt;br /&gt;
Sept 21, Monday: Investigators arrive in Innsmouth. &lt;br /&gt;
&lt;br /&gt;
Sept 22, Tuesday: More wandering around Innsmouth; return to Arkham.&lt;br /&gt;
&lt;br /&gt;
Sept 23, Wednesday: Kingsport in the day, then off to stargazing with NELAA. &amp;#039;&amp;#039;September Equinox&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Sept 24, Thursday: Matthieu is to meet with his contact at CRL. Sometime that morning, Eddie Friedmann&amp;#039;s body placed in Miskatonic River. &lt;br /&gt;
&lt;br /&gt;
Sept 26, Saturday: Deveraux is invited to the Kingsport Yacht Club. Eddie Friedmann found dead. &lt;br /&gt;
&lt;br /&gt;
Sept 27, Sunday: Last dance with Lily Hawthorne. &amp;#039;&amp;#039;&amp;#039;(Current time in game.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Sept 30, Wednesday: (Full Moon) NELAA planning on heading out again.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
Note: Do Not visit [[The Ciazarn Bros. Travelling Circus]]!&lt;br /&gt;
&lt;br /&gt;
Oct 15, Thursday: (New Moon)&lt;br /&gt;
&lt;br /&gt;
Oct 30, Friday: (Full Moon)&lt;br /&gt;
&lt;br /&gt;
Oct 31, Saturday: &amp;#039;&amp;#039;Halloween&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
Nov 1, Sunday: Wedding of B. F. Skinner and Yvonne Blue in Cambridge, Mass.&lt;br /&gt;
&lt;br /&gt;
Nov 3, Tuesday: Election Day. Will FDR be re-elected for a second term or will Alf Landon, the governor from Kansas, upset him? Find out later this week when all the votes have been counted.&lt;br /&gt;
&lt;br /&gt;
Nov 13, Friday: (New Moon)&lt;br /&gt;
&lt;br /&gt;
Nov 26, Thursday: &amp;#039;&amp;#039;Thanksgiving&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Nov 28, Saturday: (Full Moon)&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
&lt;br /&gt;
Dec 13, Sunday: (New Moon)&lt;br /&gt;
&lt;br /&gt;
Dec 21, Monday: &amp;#039;&amp;#039;Winter Solstice&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Dec 25, Friday: &amp;#039;&amp;#039;Christmas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Dec 27, Sunday: (Full Moon)&lt;br /&gt;
&lt;br /&gt;
Dec 31, Thursday: &amp;#039;&amp;#039;New Year&amp;#039;s Eve&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1153</id>
		<title>Seamus Archer</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1153"/>
				<updated>2013-05-11T02:20:36Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Stunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Antiquarian&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; In the Blood&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s always been this way with me.  &lt;br /&gt;
&lt;br /&gt;
I see something unusual; out of the ordinary, and I&amp;#039;m suffused with this desire I cannot even be sure I can put into words.  I just know that I find myself...well, &amp;quot;possessed&amp;quot; to acquire it.&lt;br /&gt;
&lt;br /&gt;
I remember when I was 13, when I went into the Ward Bookshop, and found myself in amongst towering bookshelves, the scent of aging, moldering books filling my nose with that peculiar tickle that only an old tome can lend to one&amp;#039;s sense of smell.  It was there, in that back corner of the shop -- that oh so *peculiar* book.  A crumbling leathery cover (was it leather?  I rather think it was some exotic creature whose skin was divested from its body.  Or...?).  Inlaid metallic bindings.  Oh, and that creaking when I only barely lifted the cover...!&lt;br /&gt;
&lt;br /&gt;
Old Man Ward found me back there, just...reveling in the book, though I&amp;#039;d yet to even open it.  He demanded me to leave the back corner -- &amp;quot;there&amp;#039;s nothing for a *boy* like you,&amp;quot; he rasped, pointing at me with his cane.  Oh, but there was, and meekly walked from the corner to the other side of the bookstore as he rumbled and muttered about the foolishness of youth.&lt;br /&gt;
&lt;br /&gt;
I had to see that book again.  Had to; looking back on it, I&amp;#039;m rather surprised at what I did, pushing with all of my might against one of the bookshelves, causing it to topple to the next one, and then another, like great wooden dominoes.  I feigned a shriek of pain -- &amp;quot;Oh!  Help, I am trapped, please!!&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
And as Ward, alarmed, came stomping over to the toppled bookshelves, I snuck from my spot between two bookshelves (themselves threatening to undo my plan by toppling on me), rushed as quiet as possible to that back corner, grasped that book, and made for the door with all haste.&lt;br /&gt;
&lt;br /&gt;
If Old Man Ward ever knew I had taken the book, he never said.  He never could -- for as he reached the spot where I supposedly was buried under the shelves, the bookshelves where I had hidden fell on top of him.  They said he died immediately.&lt;br /&gt;
&lt;br /&gt;
But I had the book.  My first of many curiosities.....&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Mr. Fell and I share a similar interest in the acquisition of various rare and unique items.  I am convinced that he has several things that would help to complete several collections that I am actively working to complete.  He suspects the same things of me, I am certain.  Do I?  That would be telling, wouldn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ethically... &amp;#039;&amp;#039;Challenged&amp;#039;&amp;#039; Antiquarian&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It should be mine.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Kill it with a rock!&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve got that in my head!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Investigate, Notice&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Contacts, Provoke, Deceive&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Athletics, Academics, Burglary, Mythos&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
&amp;#039;&amp;#039;Secret Knowledge of the World:&amp;#039;&amp;#039; You gain +2 to a Mythos roll when creating an advantage using something you&amp;#039;ve learned from a Mythos source.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Misdirection:&amp;#039;&amp;#039; You gain +2 to Burglary rolls when stealing or hiding things the size of a book or smaller.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Body Language Reader:&amp;#039;&amp;#039; You can use Notice in place of Empathy to learn the aspects of a target through observation.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
====Seamus&amp;#039; Shop “Curious Goods”====&lt;br /&gt;
(Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Full of forgotten things&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Back at the shop: Once per session, you may have an informative or suitable item for the current investigation “back at the shop.”&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physical Stress&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mental Stress&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refresh&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The depth and exquisiteness of the object d&amp;#039;art.&lt;br /&gt;
* Knowledge is the water that can slake the world&amp;#039;s thirst.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [[Agatha Pickman|Mrs. Agatha Warren Pickman]], philanthropist. &lt;br /&gt;
* Rose Kransky, cleaning lady&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Archaeology 2, Art History 4, Cthulhu Mythos 2, History 4, Languages 2 (Toltec, French), Library Use 4, Occult 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Bargain 3, Cop Talk 3, Credit Rating 4, Reassurance 4, Streetwise 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Evidence Collection 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Conceal 10, Disguise 10, Filch 15, &amp;#039;&amp;#039;&amp;#039;Firearms 2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 6&amp;#039;&amp;#039;&amp;#039;, Health 8, Sanity 7, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 3, &amp;#039;&amp;#039;&amp;#039;Weapons 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Matthieu_Deveraux&amp;diff=1148</id>
		<title>Matthieu Deveraux</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Matthieu_Deveraux&amp;diff=1148"/>
				<updated>2013-05-11T02:05:21Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Fate Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Dilettante&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; Artistic Sensibility&lt;br /&gt;
&lt;br /&gt;
Good day gents and ladies,&lt;br /&gt;
&lt;br /&gt;
Deveraux Art will be presented this coming Saturday at, excuse me, yes...I am Matthieu Deveraux...yes, I am that Matthieu Deveraux and yes some, no most, no probably everything you have heard is correct except I am not living off my families wealth.  I am quite a successful artist. Oh, you do not recall my art? Perhaps my puzzles, most of the puzzle toys my family manufactures are from my ideas, but my art is really what represents me. &lt;br /&gt;
&lt;br /&gt;
I know for some it is a bit, um, avante garde or too intellectual, but the truth is my art shows the beauty of brutal honesty.  It forces you to interact with it and to discover the truth within oneself. I am sure you have seen it there is even a piece here at Miskatonic, the large cube with various part of it that move...made of wood and glass and metal, different symbols carved and painted into it...? No?  No worries, perhaps you have just not been to that section of campus. &lt;br /&gt;
&lt;br /&gt;
The occult? No, you are thinking of my wife.  Yes, I have taken some classes at Miskatonic but that is mainly due to my wife.  Before we had children she was quite the wild one. Oh the stories I could...never...share.  She is a wonderful Catholic women who just went through an experimental phase and I experimented with her.  Until the children she was quite exciting...now...oh we...do not...live together.  Her and the children live somewhere less, um, experimental.&lt;br /&gt;
&lt;br /&gt;
I love my children very much, and yes you are correct.  I do have a mistress.  There is no problem with that don&amp;#039;t we all? We are still married we simply do not have that type of relationship, I have that with someone else. No, I am not a womenizer.  I am only every with one women sexually at a time, well nevermind.  The point is, my wife and I have a great marriage it just does not involve us being together.  I provide for my children and her as any man should.&lt;br /&gt;
&lt;br /&gt;
No, I am not an occultist.  I explained already that was my, why yes, I have seen some unusual things and work with some people who deal with unusual things but that is not occult that is simply me solving enigmas and that is something I am very good at.  That and my art and puzzle craft, and well I am not here to brag about myself, just to remind you that my next art showing is this coming saturday at the L&amp;#039;art de Centre, well next to it actually at the [[Red Stag Pub]], but please come and experience the joy, pain,beauty and terror of Deveraux Art! &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Met through family connections and social circles and we hit it off and became good acquaintances and passing friends.  We attend similar functions and often discuss enigmas, puzzles, and his unusual &amp;quot;found objects&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enigmatic Artistic Dilettante&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Living on the Wild Side&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
One of the 500&lt;br /&gt;
&lt;br /&gt;
Freemason candidate&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Resources&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Art, Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Shoot, Athletics, Stealth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Fight, Will, Physique, Wilderness&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
&amp;#039;&amp;#039;Psychologist (Empathy)&amp;#039;&amp;#039;: Once per session you can reduce someone else’s consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Power of Deduction (Investigate)&amp;#039;&amp;#039;: Once per scene you can spend a fate point (and a few minutes of observation) to make a special Investigate roll representing your potent deductive faculties. For each shift&lt;br /&gt;
you make on this roll you discover or create an aspect, on either the scene or the target of your observations, though you may only invoke one of them for free.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Biologist (Academics)&amp;#039;&amp;#039;: +2 to all Academics rolls relating to the field of biology.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
====Matthieu&amp;#039;s Auburn 851====&lt;br /&gt;
(Permission – aspect relating to being monied | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Flashy Vehicle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Pedal to the Metal. You can coax more speed out of your vehicle than seems possible. Whenever you’re engaged in any contest where speed is the primary factor (such as a chase or race of some kind) and you tie with your Drive roll, it’s considered a success.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physical Stress&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mental Stress&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refresh&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* Beauty found in the brutal honest of art.&lt;br /&gt;
* The patterns of logic in puzzles and there is always an answer.&lt;br /&gt;
* Power of release in pleasures of the flesh.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* My children - Matthew Peter Deveraux Jr. and Melinda Abigail Deveraux&lt;br /&gt;
* Mistress and combat instructor - Magdalina Everest&lt;br /&gt;
* Confident, linguist, and party buddy - Dr. Alban Locstein&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Architecture 1, Cryptography 3 (2), Physics 2, Languages 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Assess Honesty 2, Credit Rating 5 (4), Flattery 2, Interrogation 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Art 2, Craft 3, Locksmith 2, Outdoorsman 2 (1), Pharmacy 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Athletics 4 (2), Driving 5 (auto, &amp;#039;&amp;#039;undefined (2x)&amp;#039;&amp;#039;), Electrical Repair 3, &amp;#039;&amp;#039;&amp;#039;Firearms 6 (2)&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 12&amp;#039;&amp;#039;&amp;#039;, Health 8 (2), Mechanical Repair 3, Piloting 3 (small boats, &amp;#039;&amp;#039;undefined&amp;#039;&amp;#039;), Preparedness 8, Riding 2, Sanity 9, Stability 9 (5), Shadowing 1, Stealth 4 (0), &amp;#039;&amp;#039;&amp;#039;Weapons 4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Matthieu_Deveraux&amp;diff=1147</id>
		<title>Matthieu Deveraux</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Matthieu_Deveraux&amp;diff=1147"/>
				<updated>2013-05-11T02:04:32Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Fate Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Dilettante&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; Artistic Sensibility&lt;br /&gt;
&lt;br /&gt;
Good day gents and ladies,&lt;br /&gt;
&lt;br /&gt;
Deveraux Art will be presented this coming Saturday at, excuse me, yes...I am Matthieu Deveraux...yes, I am that Matthieu Deveraux and yes some, no most, no probably everything you have heard is correct except I am not living off my families wealth.  I am quite a successful artist. Oh, you do not recall my art? Perhaps my puzzles, most of the puzzle toys my family manufactures are from my ideas, but my art is really what represents me. &lt;br /&gt;
&lt;br /&gt;
I know for some it is a bit, um, avante garde or too intellectual, but the truth is my art shows the beauty of brutal honesty.  It forces you to interact with it and to discover the truth within oneself. I am sure you have seen it there is even a piece here at Miskatonic, the large cube with various part of it that move...made of wood and glass and metal, different symbols carved and painted into it...? No?  No worries, perhaps you have just not been to that section of campus. &lt;br /&gt;
&lt;br /&gt;
The occult? No, you are thinking of my wife.  Yes, I have taken some classes at Miskatonic but that is mainly due to my wife.  Before we had children she was quite the wild one. Oh the stories I could...never...share.  She is a wonderful Catholic women who just went through an experimental phase and I experimented with her.  Until the children she was quite exciting...now...oh we...do not...live together.  Her and the children live somewhere less, um, experimental.&lt;br /&gt;
&lt;br /&gt;
I love my children very much, and yes you are correct.  I do have a mistress.  There is no problem with that don&amp;#039;t we all? We are still married we simply do not have that type of relationship, I have that with someone else. No, I am not a womenizer.  I am only every with one women sexually at a time, well nevermind.  The point is, my wife and I have a great marriage it just does not involve us being together.  I provide for my children and her as any man should.&lt;br /&gt;
&lt;br /&gt;
No, I am not an occultist.  I explained already that was my, why yes, I have seen some unusual things and work with some people who deal with unusual things but that is not occult that is simply me solving enigmas and that is something I am very good at.  That and my art and puzzle craft, and well I am not here to brag about myself, just to remind you that my next art showing is this coming saturday at the L&amp;#039;art de Centre, well next to it actually at the [[Red Stag Pub]], but please come and experience the joy, pain,beauty and terror of Deveraux Art! &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Met through family connections and social circles and we hit it off and became good acquaintances and passing friends.  We attend similar functions and often discuss enigmas, puzzles, and his unusual &amp;quot;found objects&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enigmatic Artistic Dilettante&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Living on the Wild Side&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
One of the 500&lt;br /&gt;
&lt;br /&gt;
There is a solution to any problem; It is Art or Science&lt;br /&gt;
&lt;br /&gt;
Freemason candidate&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Resources&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Art, Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Shoot, Athletics, Stealth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Fight, Will, Physique, Wilderness&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
&amp;#039;&amp;#039;Psychologist (Empathy)&amp;#039;&amp;#039;: Once per session you can reduce someone else’s consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Power of Deduction (Investigate)&amp;#039;&amp;#039;: Once per scene you can spend a fate point (and a few minutes of observation) to make a special Investigate roll representing your potent deductive faculties. For each shift&lt;br /&gt;
you make on this roll you discover or create an aspect, on either the scene or the target of your observations, though you may only invoke one of them for free.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Biologist (Academics)&amp;#039;&amp;#039;: +2 to all Academics rolls relating to the field of biology.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
====Matthieu&amp;#039;s Auburn 851====&lt;br /&gt;
(Permission – aspect relating to being monied | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Flashy Vehicle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Pedal to the Metal. You can coax more speed out of your vehicle than seems possible. Whenever you’re engaged in any contest where speed is the primary factor (such as a chase or race of some kind) and you tie with your Drive roll, it’s considered a success.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physical Stress&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mental Stress&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refresh&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* Beauty found in the brutal honest of art.&lt;br /&gt;
* The patterns of logic in puzzles and there is always an answer.&lt;br /&gt;
* Power of release in pleasures of the flesh.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* My children - Matthew Peter Deveraux Jr. and Melinda Abigail Deveraux&lt;br /&gt;
* Mistress and combat instructor - Magdalina Everest&lt;br /&gt;
* Confident, linguist, and party buddy - Dr. Alban Locstein&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Architecture 1, Cryptography 3 (2), Physics 2, Languages 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Assess Honesty 2, Credit Rating 5 (4), Flattery 2, Interrogation 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Art 2, Craft 3, Locksmith 2, Outdoorsman 2 (1), Pharmacy 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Athletics 4 (2), Driving 5 (auto, &amp;#039;&amp;#039;undefined (2x)&amp;#039;&amp;#039;), Electrical Repair 3, &amp;#039;&amp;#039;&amp;#039;Firearms 6 (2)&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 12&amp;#039;&amp;#039;&amp;#039;, Health 8 (2), Mechanical Repair 3, Piloting 3 (small boats, &amp;#039;&amp;#039;undefined&amp;#039;&amp;#039;), Preparedness 8, Riding 2, Sanity 9, Stability 9 (5), Shadowing 1, Stealth 4 (0), &amp;#039;&amp;#039;&amp;#039;Weapons 4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Matthieu_Deveraux&amp;diff=1146</id>
		<title>Matthieu Deveraux</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Matthieu_Deveraux&amp;diff=1146"/>
				<updated>2013-05-11T02:02:27Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Dilettante&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; Artistic Sensibility&lt;br /&gt;
&lt;br /&gt;
Good day gents and ladies,&lt;br /&gt;
&lt;br /&gt;
Deveraux Art will be presented this coming Saturday at, excuse me, yes...I am Matthieu Deveraux...yes, I am that Matthieu Deveraux and yes some, no most, no probably everything you have heard is correct except I am not living off my families wealth.  I am quite a successful artist. Oh, you do not recall my art? Perhaps my puzzles, most of the puzzle toys my family manufactures are from my ideas, but my art is really what represents me. &lt;br /&gt;
&lt;br /&gt;
I know for some it is a bit, um, avante garde or too intellectual, but the truth is my art shows the beauty of brutal honesty.  It forces you to interact with it and to discover the truth within oneself. I am sure you have seen it there is even a piece here at Miskatonic, the large cube with various part of it that move...made of wood and glass and metal, different symbols carved and painted into it...? No?  No worries, perhaps you have just not been to that section of campus. &lt;br /&gt;
&lt;br /&gt;
The occult? No, you are thinking of my wife.  Yes, I have taken some classes at Miskatonic but that is mainly due to my wife.  Before we had children she was quite the wild one. Oh the stories I could...never...share.  She is a wonderful Catholic women who just went through an experimental phase and I experimented with her.  Until the children she was quite exciting...now...oh we...do not...live together.  Her and the children live somewhere less, um, experimental.&lt;br /&gt;
&lt;br /&gt;
I love my children very much, and yes you are correct.  I do have a mistress.  There is no problem with that don&amp;#039;t we all? We are still married we simply do not have that type of relationship, I have that with someone else. No, I am not a womenizer.  I am only every with one women sexually at a time, well nevermind.  The point is, my wife and I have a great marriage it just does not involve us being together.  I provide for my children and her as any man should.&lt;br /&gt;
&lt;br /&gt;
No, I am not an occultist.  I explained already that was my, why yes, I have seen some unusual things and work with some people who deal with unusual things but that is not occult that is simply me solving enigmas and that is something I am very good at.  That and my art and puzzle craft, and well I am not here to brag about myself, just to remind you that my next art showing is this coming saturday at the L&amp;#039;art de Centre, well next to it actually at the [[Red Stag Pub]], but please come and experience the joy, pain,beauty and terror of Deveraux Art! &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Met through family connections and social circles and we hit it off and became good acquaintances and passing friends.  We attend similar functions and often discuss enigmas, puzzles, and his unusual &amp;quot;found objects&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enigmatic Artistic Dilettante&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Living on the Wild Side&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Status may not buy happiness but it can make things happen&lt;br /&gt;
&lt;br /&gt;
There is a solution to any problem; It is Art or Science&lt;br /&gt;
&lt;br /&gt;
Freemason candidate&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Resources&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Art, Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Shoot, Athletics, Stealth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Fight, Will, Physique, Wilderness&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
&amp;#039;&amp;#039;Psychologist (Empathy)&amp;#039;&amp;#039;: Once per session you can reduce someone else’s consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Power of Deduction (Investigate)&amp;#039;&amp;#039;: Once per scene you can spend a fate point (and a few minutes of observation) to make a special Investigate roll representing your potent deductive faculties. For each shift&lt;br /&gt;
you make on this roll you discover or create an aspect, on either the scene or the target of your observations, though you may only invoke one of them for free.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Biologist (Academics)&amp;#039;&amp;#039;: +2 to all Academics rolls relating to the field of biology.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
====Matthieu&amp;#039;s Auburn 851====&lt;br /&gt;
(Permission – aspect relating to being monied | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Flashy Vehicle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Pedal to the Metal. You can coax more speed out of your vehicle than seems possible. Whenever you’re engaged in any contest where speed is the primary factor (such as a chase or race of some kind) and you tie with your Drive roll, it’s considered a success.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physical Stress&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mental Stress&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refresh&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* Beauty found in the brutal honest of art.&lt;br /&gt;
* The patterns of logic in puzzles and there is always an answer.&lt;br /&gt;
* Power of release in pleasures of the flesh.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* My children - Matthew Peter Deveraux Jr. and Melinda Abigail Deveraux&lt;br /&gt;
* Mistress and combat instructor - Magdalina Everest&lt;br /&gt;
* Confident, linguist, and party buddy - Dr. Alban Locstein&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Architecture 1, Cryptography 3 (2), Physics 2, Languages 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Assess Honesty 2, Credit Rating 5 (4), Flattery 2, Interrogation 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Art 2, Craft 3, Locksmith 2, Outdoorsman 2 (1), Pharmacy 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Athletics 4 (2), Driving 5 (auto, &amp;#039;&amp;#039;undefined (2x)&amp;#039;&amp;#039;), Electrical Repair 3, &amp;#039;&amp;#039;&amp;#039;Firearms 6 (2)&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 12&amp;#039;&amp;#039;&amp;#039;, Health 8 (2), Mechanical Repair 3, Piloting 3 (small boats, &amp;#039;&amp;#039;undefined&amp;#039;&amp;#039;), Preparedness 8, Riding 2, Sanity 9, Stability 9 (5), Shadowing 1, Stealth 4 (0), &amp;#039;&amp;#039;&amp;#039;Weapons 4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Matthieu_Deveraux&amp;diff=1145</id>
		<title>Matthieu Deveraux</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Matthieu_Deveraux&amp;diff=1145"/>
				<updated>2013-05-11T02:00:29Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Fate Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Dilettante&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; Artistic Sensibility&lt;br /&gt;
&lt;br /&gt;
Good day gents and ladies,&lt;br /&gt;
&lt;br /&gt;
Deveraux Art will be presented this coming Saturday at, excuse me, yes...I am Matthieu Deveraux...yes, I am that Matthieu Deveraux and yes some, no most, no probably everything you have heard is correct except I am not living off my families wealth.  I am quite a successful artist. Oh, you do not recall my art? Perhaps my puzzles, most of the puzzle toys my family manufactures are from my ideas, but my art is really what represents me. &lt;br /&gt;
&lt;br /&gt;
I know for some it is a bit, um, avante garde or too intellectual, but the truth is my art shows the beauty of brutal honesty.  It forces you to interact with it and to discover the truth within oneself. I am sure you have seen it there is even a piece here at Miskatonic, the large cube with various part of it that move...made of wood and glass and metal, different symbols carved and painted into it...? No?  No worries, perhaps you have just not been to that section of campus. &lt;br /&gt;
&lt;br /&gt;
The occult? No, you are thinking of my wife.  Yes, I have taken some classes at Miskatonic but that is mainly due to my wife.  Before we had children she was quite the wild one. Oh the stories I could...never...share.  She is a wonderful Catholic women who just went through an experimental phase and I experimented with her.  Until the children she was quite exciting...now...oh we...do not...live together.  Her and the children live somewhere less, um, experimental.&lt;br /&gt;
&lt;br /&gt;
I love my children very much, and yes you are correct.  I do have a mistress.  There is no problem with that don&amp;#039;t we all? We are still married we simply do not have that type of relationship, I have that with someone else. No, I am not a womenizer.  I am only every with one women sexually at a time, well nevermind.  The point is, my wife and I have a great marriage it just does not involve us being together.  I provide for my children and her as any man should.&lt;br /&gt;
&lt;br /&gt;
No, I am not an occultist.  I explained already that was my, why yes, I have seen some unusual things and work with some people who deal with unusual things but that is not occult that is simply me solving enigmas and that is something I am very good at.  That and my art and puzzle craft, and well I am not here to brag about myself, just to remind you that my next art showing is this coming saturday at the L&amp;#039;art de Centre, well next to it actually at the [[Red Stag Pub]], but please come and experience the joy, pain,beauty and terror of Deveraux Art! &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Met through family connections and social circles and we hit it off and became good acquaintances and passing friends.  We attend similar functions and often discuss enigmas, puzzles, and his unusual &amp;quot;found objects&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enigmatic Artistic Dilettante&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Living on the Wild side&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Status may not buy happiness but it can make things happen&lt;br /&gt;
&lt;br /&gt;
There is a solution to any problem; It is Art or Science&lt;br /&gt;
&lt;br /&gt;
Freemason candidate&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Resources&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Art, Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Shoot, Athletics, Stealth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Fight, Will, Physique, Wilderness&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
&amp;#039;&amp;#039;Psychologist (Empathy)&amp;#039;&amp;#039;: Once per session you can reduce someone else’s consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Power of Deduction (Investigate)&amp;#039;&amp;#039;: Once per scene you can spend a fate point (and a few minutes of observation) to make a special Investigate roll representing your potent deductive faculties. For each shift&lt;br /&gt;
you make on this roll you discover or create an aspect, on either the scene or the target of your observations, though you may only invoke one of them for free.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Biologist (Academics)&amp;#039;&amp;#039;: +2 to all Academics rolls relating to the field of biology.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
====Matthieu&amp;#039;s Auburn 851====&lt;br /&gt;
(Permission – aspect relating to being monied | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Flashy Vehicle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Pedal to the Metal. You can coax more speed out of your vehicle than seems possible. Whenever you’re engaged in any contest where speed is the primary factor (such as a chase or race of some kind) and you tie with your Drive roll, it’s considered a success.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physical Stress&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mental Stress&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refresh&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* Beauty found in the brutal honest of art.&lt;br /&gt;
* The patterns of logic in puzzles and there is always an answer.&lt;br /&gt;
* Power of release in pleasures of the flesh.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* My children - Matthew Peter Deveraux Jr. and Melinda Abigail Deveraux&lt;br /&gt;
* Mistress and combat instructor - Magdalina Everest&lt;br /&gt;
* Confident, linguist, and party buddy - Dr. Alban Locstein&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Architecture 1, Cryptography 3 (2), Physics 2, Languages 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Assess Honesty 2, Credit Rating 5 (4), Flattery 2, Interrogation 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Art 2, Craft 3, Locksmith 2, Outdoorsman 2 (1), Pharmacy 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Athletics 4 (2), Driving 5 (auto, &amp;#039;&amp;#039;undefined (2x)&amp;#039;&amp;#039;), Electrical Repair 3, &amp;#039;&amp;#039;&amp;#039;Firearms 6 (2)&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 12&amp;#039;&amp;#039;&amp;#039;, Health 8 (2), Mechanical Repair 3, Piloting 3 (small boats, &amp;#039;&amp;#039;undefined&amp;#039;&amp;#039;), Preparedness 8, Riding 2, Sanity 9, Stability 9 (5), Shadowing 1, Stealth 4 (0), &amp;#039;&amp;#039;&amp;#039;Weapons 4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Matthieu_Deveraux&amp;diff=1144</id>
		<title>Matthieu Deveraux</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Matthieu_Deveraux&amp;diff=1144"/>
				<updated>2013-05-11T01:57:41Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Other Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Dilettante&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; Artistic Sensibility&lt;br /&gt;
&lt;br /&gt;
Good day gents and ladies,&lt;br /&gt;
&lt;br /&gt;
Deveraux Art will be presented this coming Saturday at, excuse me, yes...I am Matthieu Deveraux...yes, I am that Matthieu Deveraux and yes some, no most, no probably everything you have heard is correct except I am not living off my families wealth.  I am quite a successful artist. Oh, you do not recall my art? Perhaps my puzzles, most of the puzzle toys my family manufactures are from my ideas, but my art is really what represents me. &lt;br /&gt;
&lt;br /&gt;
I know for some it is a bit, um, avante garde or too intellectual, but the truth is my art shows the beauty of brutal honesty.  It forces you to interact with it and to discover the truth within oneself. I am sure you have seen it there is even a piece here at Miskatonic, the large cube with various part of it that move...made of wood and glass and metal, different symbols carved and painted into it...? No?  No worries, perhaps you have just not been to that section of campus. &lt;br /&gt;
&lt;br /&gt;
The occult? No, you are thinking of my wife.  Yes, I have taken some classes at Miskatonic but that is mainly due to my wife.  Before we had children she was quite the wild one. Oh the stories I could...never...share.  She is a wonderful Catholic women who just went through an experimental phase and I experimented with her.  Until the children she was quite exciting...now...oh we...do not...live together.  Her and the children live somewhere less, um, experimental.&lt;br /&gt;
&lt;br /&gt;
I love my children very much, and yes you are correct.  I do have a mistress.  There is no problem with that don&amp;#039;t we all? We are still married we simply do not have that type of relationship, I have that with someone else. No, I am not a womenizer.  I am only every with one women sexually at a time, well nevermind.  The point is, my wife and I have a great marriage it just does not involve us being together.  I provide for my children and her as any man should.&lt;br /&gt;
&lt;br /&gt;
No, I am not an occultist.  I explained already that was my, why yes, I have seen some unusual things and work with some people who deal with unusual things but that is not occult that is simply me solving enigmas and that is something I am very good at.  That and my art and puzzle craft, and well I am not here to brag about myself, just to remind you that my next art showing is this coming saturday at the L&amp;#039;art de Centre, well next to it actually at the [[Red Stag Pub]], but please come and experience the joy, pain,beauty and terror of Deveraux Art! &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Met through family connections and social circles and we hit it off and became good acquaintances and passing friends.  We attend similar functions and often discuss enigmas, puzzles, and his unusual &amp;quot;found objects&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enigmatic Artistic Dilettante&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Living on the Wild side&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Status may not buy happiness but it can make things happen&lt;br /&gt;
&lt;br /&gt;
There is a solution to any problem; It is Art or Science&lt;br /&gt;
&lt;br /&gt;
Freemason candidate&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Resources&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Art, Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Shoot, Athletics, Stealth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Fight, Will, Physique, Wilderness&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
&amp;#039;&amp;#039;Psychologist (Empathy)&amp;#039;&amp;#039;: Once per session you can reduce someone else’s consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Power of Deduction (Investigate)&amp;#039;&amp;#039;: Once per scene you can spend a fate point (and a few minutes of observation) to make a special Investigate roll representing your potent deductive faculties. For each shift&lt;br /&gt;
you make on this roll you discover or create an aspect, on either the scene or the target of your observations, though you may only invoke one of them for free.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Biologist (Academics)&amp;#039;&amp;#039;: +2 to all Academics rolls relating to the field of biology.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
====Mariette&amp;#039;s Juryrigged Taser====&lt;br /&gt;
(Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Jury Rigged&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Shocking!: On a success on a Fight roll, add a Shocked aspect to the target as a boost.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====Mariette&amp;#039;s Camera====&lt;br /&gt;
(Permission - relative aspect | Cost: 1 refresh)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Just the right angle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Reveals more than the eye: Dispels illusions, catches spirits, crime scene details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physical Stress&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mental Stress&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refresh&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* Beauty found in the brutal honest of art.&lt;br /&gt;
* The patterns of logic in puzzles and there is always an answer.&lt;br /&gt;
* Power of release in pleasures of the flesh.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* My children - Matthew Peter Deveraux Jr. and Melinda Abigail Deveraux&lt;br /&gt;
* Mistress and combat instructor - Magdalina Everest&lt;br /&gt;
* Confident, linguist, and party buddy - Dr. Alban Locstein&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Architecture 1, Cryptography 3 (2), Physics 2, Languages 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Assess Honesty 2, Credit Rating 5 (4), Flattery 2, Interrogation 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Art 2, Craft 3, Locksmith 2, Outdoorsman 2 (1), Pharmacy 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Athletics 4 (2), Driving 5 (auto, &amp;#039;&amp;#039;undefined (2x)&amp;#039;&amp;#039;), Electrical Repair 3, &amp;#039;&amp;#039;&amp;#039;Firearms 6 (2)&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 12&amp;#039;&amp;#039;&amp;#039;, Health 8 (2), Mechanical Repair 3, Piloting 3 (small boats, &amp;#039;&amp;#039;undefined&amp;#039;&amp;#039;), Preparedness 8, Riding 2, Sanity 9, Stability 9 (5), Shadowing 1, Stealth 4 (0), &amp;#039;&amp;#039;&amp;#039;Weapons 4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1143</id>
		<title>Mariette Finnley</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1143"/>
				<updated>2013-05-11T01:57:30Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Other Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Parapsychologist&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; Thirst for Knowledge&lt;br /&gt;
&lt;br /&gt;
As an assistant of the famous behaviorist, B.F. Skinner, many are surprised at her interest in the supernatural and her interest in parapsychology. Perhaps it is a reaction to the strict empiricism of the behaviorism embodied by her prior employer, Skinner. Exploring her options, she attended a talk by the famous Carl Jung, and soon became an avid fan. During his visit, she became his friend and he her confidant. Not being married, she is something of an odd woman. Many who know her blame her bullheadedness, but Jung understands her drive to understand the unknowable outweighs domestic concerns. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; It started when Jung was curious about an odd necklace he had somehow obtained. Marriette offered to find an expert, and have it assessed, perhaps even find out a bit about it&amp;#039;s history. Although Fell could not place the item, their conversation was pleasant and comfortable, lasting well into the night. As Fell&amp;#039;s shop was relatively close, Marriette often found herself visiting the shop, and finding time to sit and chat with the fascinating man. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Paranormal Parapsychologist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lady with a Tesla Complex&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Must Catch the Moment!&lt;br /&gt;
&lt;br /&gt;
Mother Hen&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Academics&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Empathy, Investigate&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Medicine, Notice, Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Create, Will, Stealth, Fight&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
&amp;#039;&amp;#039;Psychologist (Empathy)&amp;#039;&amp;#039;: Once per session you can reduce someone else’s consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Power of Deduction (Investigate)&amp;#039;&amp;#039;: Once per scene you can spend a fate point (and a few minutes of observation) to make a special Investigate roll representing your potent deductive faculties. For each shift&lt;br /&gt;
you make on this roll you discover or create an aspect, on either the scene or the target of your observations, though you may only invoke one of them for free.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Biologist (Academics)&amp;#039;&amp;#039;: +2 to all Academics rolls relating to the field of biology.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
====Mariette&amp;#039;s Juryrigged Taser====&lt;br /&gt;
(Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Jury Rigged&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Shocking!: On a success on a Fight roll, add a Shocked aspect to the target as a boost.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====Mariette&amp;#039;s Camera====&lt;br /&gt;
(Permission - relative aspect | Cost: 1 refresh)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Just the right angle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Reveals more than the eye: Dispels illusions, catches spirits, crime scene details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physical Stress&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mental Stress&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refresh&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The complex (core pattern of emotions) is related to the collective unconsciousness &lt;br /&gt;
* Individuation-Spiritual purpose beyond material goals&lt;br /&gt;
* Synchronicity-relationships that are not causal can be meaningfully related&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Carl_Jung Carl Jung], noted psychologist and psychiatrist; currently visiting New England (through 1937)&lt;br /&gt;
* Her friend B. F. Skinner, an avid behaviorist&lt;br /&gt;
* Her sister Kathryn Finnley&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Anthropology 3, Biology 3, Library Use 3, Medicine 1, Occult 4&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Assess Honesty 4, Credit Rating 3, Oral History 0, Reassurance 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Forensics 1, Photography 4&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Athletics 3, Electrical Repair 6, First Aid 6, &amp;#039;&amp;#039;&amp;#039;Fleeing 10&amp;#039;&amp;#039;&amp;#039;, Health 10, Hypnosis 4, Mechanical Repair 6, Psychoanalysis 6, Sanity 9, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 8, Stealth 1&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Matthieu_Deveraux&amp;diff=1142</id>
		<title>Matthieu Deveraux</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Matthieu_Deveraux&amp;diff=1142"/>
				<updated>2013-05-11T01:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Fate Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Dilettante&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; Artistic Sensibility&lt;br /&gt;
&lt;br /&gt;
Good day gents and ladies,&lt;br /&gt;
&lt;br /&gt;
Deveraux Art will be presented this coming Saturday at, excuse me, yes...I am Matthieu Deveraux...yes, I am that Matthieu Deveraux and yes some, no most, no probably everything you have heard is correct except I am not living off my families wealth.  I am quite a successful artist. Oh, you do not recall my art? Perhaps my puzzles, most of the puzzle toys my family manufactures are from my ideas, but my art is really what represents me. &lt;br /&gt;
&lt;br /&gt;
I know for some it is a bit, um, avante garde or too intellectual, but the truth is my art shows the beauty of brutal honesty.  It forces you to interact with it and to discover the truth within oneself. I am sure you have seen it there is even a piece here at Miskatonic, the large cube with various part of it that move...made of wood and glass and metal, different symbols carved and painted into it...? No?  No worries, perhaps you have just not been to that section of campus. &lt;br /&gt;
&lt;br /&gt;
The occult? No, you are thinking of my wife.  Yes, I have taken some classes at Miskatonic but that is mainly due to my wife.  Before we had children she was quite the wild one. Oh the stories I could...never...share.  She is a wonderful Catholic women who just went through an experimental phase and I experimented with her.  Until the children she was quite exciting...now...oh we...do not...live together.  Her and the children live somewhere less, um, experimental.&lt;br /&gt;
&lt;br /&gt;
I love my children very much, and yes you are correct.  I do have a mistress.  There is no problem with that don&amp;#039;t we all? We are still married we simply do not have that type of relationship, I have that with someone else. No, I am not a womenizer.  I am only every with one women sexually at a time, well nevermind.  The point is, my wife and I have a great marriage it just does not involve us being together.  I provide for my children and her as any man should.&lt;br /&gt;
&lt;br /&gt;
No, I am not an occultist.  I explained already that was my, why yes, I have seen some unusual things and work with some people who deal with unusual things but that is not occult that is simply me solving enigmas and that is something I am very good at.  That and my art and puzzle craft, and well I am not here to brag about myself, just to remind you that my next art showing is this coming saturday at the L&amp;#039;art de Centre, well next to it actually at the [[Red Stag Pub]], but please come and experience the joy, pain,beauty and terror of Deveraux Art! &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Met through family connections and social circles and we hit it off and became good acquaintances and passing friends.  We attend similar functions and often discuss enigmas, puzzles, and his unusual &amp;quot;found objects&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enigmatic Artistic Dilettante&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Living on the Wild side&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Status may not buy happiness but it can make things happen&lt;br /&gt;
&lt;br /&gt;
There is a solution to any problem; It is Art or Science&lt;br /&gt;
&lt;br /&gt;
Freemason candidate&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Resources&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Art, Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Shoot, Athletics, Stealth&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Fight, Will, Physique, Wilderness&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
&amp;#039;&amp;#039;Psychologist (Empathy)&amp;#039;&amp;#039;: Once per session you can reduce someone else’s consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Power of Deduction (Investigate)&amp;#039;&amp;#039;: Once per scene you can spend a fate point (and a few minutes of observation) to make a special Investigate roll representing your potent deductive faculties. For each shift&lt;br /&gt;
you make on this roll you discover or create an aspect, on either the scene or the target of your observations, though you may only invoke one of them for free.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Biologist (Academics)&amp;#039;&amp;#039;: +2 to all Academics rolls relating to the field of biology.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
====Mariette&amp;#039;s Juryrigged Taser====&lt;br /&gt;
(Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Jury Rigged&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Shocking!: On a success on a Fight roll, add a Shocked aspect to the target as a boost.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====Mariette&amp;#039;s Camera====&lt;br /&gt;
(Permission - relative aspect | Cost: 1 refresh)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Just the right angle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Reveals more than the eye: Dispels illusions, catches spirits, crime scene details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physical Stress&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mental Stress&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refresh&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* Beauty found in the brutal honest of art.&lt;br /&gt;
* The patterns of logic in puzzles and there is always an answer.&lt;br /&gt;
* Power of release in pleasures of the flesh.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* My children - Matthew Peter Deveraux Jr. and Melinda Abigail Deveraux&lt;br /&gt;
* Mistress and combat instructor - Magdalina Everest&lt;br /&gt;
* Confident, linguist, and party buddy - Dr. Alban Locstein&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Architecture 1, Cryptography 3 (2), Physics 2, Languages 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Assess Honesty 2, Credit Rating 5 (4), Flattery 2, Interrogation 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Art 2, Craft 3, Locksmith 2, Outdoorsman 2 (1), Pharmacy 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Athletics 4 (2), Driving 5 (auto, &amp;#039;&amp;#039;undefined (2x)&amp;#039;&amp;#039;), Electrical Repair 3, &amp;#039;&amp;#039;&amp;#039;Firearms 6 (2)&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 12&amp;#039;&amp;#039;&amp;#039;, Health 8 (2), Mechanical Repair 3, Piloting 3 (small boats, &amp;#039;&amp;#039;undefined&amp;#039;&amp;#039;), Preparedness 8, Riding 2, Sanity 9, Stability 9 (5), Shadowing 1, Stealth 4 (0), &amp;#039;&amp;#039;&amp;#039;Weapons 4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1141</id>
		<title>Mariette Finnley</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1141"/>
				<updated>2013-05-11T01:54:58Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Fate Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Parapsychologist&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; Thirst for Knowledge&lt;br /&gt;
&lt;br /&gt;
As an assistant of the famous behaviorist, B.F. Skinner, many are surprised at her interest in the supernatural and her interest in parapsychology. Perhaps it is a reaction to the strict empiricism of the behaviorism embodied by her prior employer, Skinner. Exploring her options, she attended a talk by the famous Carl Jung, and soon became an avid fan. During his visit, she became his friend and he her confidant. Not being married, she is something of an odd woman. Many who know her blame her bullheadedness, but Jung understands her drive to understand the unknowable outweighs domestic concerns. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; It started when Jung was curious about an odd necklace he had somehow obtained. Marriette offered to find an expert, and have it assessed, perhaps even find out a bit about it&amp;#039;s history. Although Fell could not place the item, their conversation was pleasant and comfortable, lasting well into the night. As Fell&amp;#039;s shop was relatively close, Marriette often found herself visiting the shop, and finding time to sit and chat with the fascinating man. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Paranormal Parapsychologist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lady with a Tesla Complex&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Must Catch the Moment!&lt;br /&gt;
&lt;br /&gt;
Mother Hen&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Academics&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Empathy, Investigate&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Medicine, Notice, Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Create, Will, Stealth, Fight&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
&amp;#039;&amp;#039;Psychologist (Empathy)&amp;#039;&amp;#039;: Once per session you can reduce someone else’s consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Power of Deduction (Investigate)&amp;#039;&amp;#039;: Once per scene you can spend a fate point (and a few minutes of observation) to make a special Investigate roll representing your potent deductive faculties. For each shift&lt;br /&gt;
you make on this roll you discover or create an aspect, on either the scene or the target of your observations, though you may only invoke one of them for free.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Biologist (Academics)&amp;#039;&amp;#039;: +2 to all Academics rolls relating to the field of biology.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
====Mariette&amp;#039;s Juryrigged Taser====&lt;br /&gt;
(Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Jury Rigged&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Shocking!: On a success on a Fight roll, add a Shocked aspect to the target as a boost.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====Mariette&amp;#039;s Camera====&lt;br /&gt;
(Permission - relative aspect | Cost: 1 refresh)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Just the right angle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Reveals more than the eye: Dispels illusions, catches spirits, crime scene details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physical Stress&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mental Stress&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refresh&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The complex (core pattern of emotions) is related to the collective unconsciousness &lt;br /&gt;
* Individuation-Spiritual purpose beyond material goals&lt;br /&gt;
* Synchronicity-relationships that are not causal can be meaningfully related&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Carl_Jung Carl Jung], noted psychologist and psychiatrist; currently visiting New England (through 1937)&lt;br /&gt;
* Her friend B. F. Skinner, an avid behaviorist&lt;br /&gt;
* Her sister Kathryn Finnley&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Anthropology 3, Biology 3, Library Use 3, Medicine 1, Occult 4&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Assess Honesty 4, Credit Rating 3, Oral History 0, Reassurance 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Forensics 1, Photography 4&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Athletics 3, Electrical Repair 6, First Aid 6, &amp;#039;&amp;#039;&amp;#039;Fleeing 10&amp;#039;&amp;#039;&amp;#039;, Health 10, Hypnosis 4, Mechanical Repair 6, Psychoanalysis 6, Sanity 9, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 8, Stealth 1&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1140</id>
		<title>Mariette Finnley</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1140"/>
				<updated>2013-05-11T01:52:15Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Fate Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Parapsychologist&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; Thirst for Knowledge&lt;br /&gt;
&lt;br /&gt;
As an assistant of the famous behaviorist, B.F. Skinner, many are surprised at her interest in the supernatural and her interest in parapsychology. Perhaps it is a reaction to the strict empiricism of the behaviorism embodied by her prior employer, Skinner. Exploring her options, she attended a talk by the famous Carl Jung, and soon became an avid fan. During his visit, she became his friend and he her confidant. Not being married, she is something of an odd woman. Many who know her blame her bullheadedness, but Jung understands her drive to understand the unknowable outweighs domestic concerns. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; It started when Jung was curious about an odd necklace he had somehow obtained. Marriette offered to find an expert, and have it assessed, perhaps even find out a bit about it&amp;#039;s history. Although Fell could not place the item, their conversation was pleasant and comfortable, lasting well into the night. As Fell&amp;#039;s shop was relatively close, Marriette often found herself visiting the shop, and finding time to sit and chat with the fascinating man. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Paranormal Parapsychologist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lady with a Tesla Complex&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Must catch the moment!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Academics&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Empathy, Investigate&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Medicine, Notice, Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Create, Will, Stealth, Fight&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
&amp;#039;&amp;#039;Psychologist (Empathy)&amp;#039;&amp;#039;: Once per session you can reduce someone else’s consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Power of Deduction (Investigate)&amp;#039;&amp;#039;: Once per scene you can spend a fate point (and a few minutes of observation) to make a special Investigate roll representing your potent deductive faculties. For each shift&lt;br /&gt;
you make on this roll you discover or create an aspect, on either the scene or the target of your observations, though you may only invoke one of them for free.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Biologist (Academics)&amp;#039;&amp;#039;: +2 to all Academics rolls relating to the field of biology.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
====Mariette&amp;#039;s Juryrigged Taser====&lt;br /&gt;
(Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Jury Rigged&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Shocking!: On a success on a Fight roll, add a Shocked aspect to the target as a boost.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====Mariette&amp;#039;s Camera====&lt;br /&gt;
(Permission - relative aspect | Cost: 1 refresh)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Just the right angle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Reveals more than the eye: Dispels illusions, catches spirits, crime scene details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physical Stress&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mental Stress&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refresh&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The complex (core pattern of emotions) is related to the collective unconsciousness &lt;br /&gt;
* Individuation-Spiritual purpose beyond material goals&lt;br /&gt;
* Synchronicity-relationships that are not causal can be meaningfully related&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Carl_Jung Carl Jung], noted psychologist and psychiatrist; currently visiting New England (through 1937)&lt;br /&gt;
* Her friend B. F. Skinner, an avid behaviorist&lt;br /&gt;
* Her sister Kathryn Finnley&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Anthropology 3, Biology 3, Library Use 3, Medicine 1, Occult 4&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Assess Honesty 4, Credit Rating 3, Oral History 0, Reassurance 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Forensics 1, Photography 4&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Athletics 3, Electrical Repair 6, First Aid 6, &amp;#039;&amp;#039;&amp;#039;Fleeing 10&amp;#039;&amp;#039;&amp;#039;, Health 10, Hypnosis 4, Mechanical Repair 6, Psychoanalysis 6, Sanity 9, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 8, Stealth 1&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1139</id>
		<title>Mariette Finnley</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1139"/>
				<updated>2013-05-11T01:51:44Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Fate Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Parapsychologist&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; Thirst for Knowledge&lt;br /&gt;
&lt;br /&gt;
As an assistant of the famous behaviorist, B.F. Skinner, many are surprised at her interest in the supernatural and her interest in parapsychology. Perhaps it is a reaction to the strict empiricism of the behaviorism embodied by her prior employer, Skinner. Exploring her options, she attended a talk by the famous Carl Jung, and soon became an avid fan. During his visit, she became his friend and he her confidant. Not being married, she is something of an odd woman. Many who know her blame her bullheadedness, but Jung understands her drive to understand the unknowable outweighs domestic concerns. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; It started when Jung was curious about an odd necklace he had somehow obtained. Marriette offered to find an expert, and have it assessed, perhaps even find out a bit about it&amp;#039;s history. Although Fell could not place the item, their conversation was pleasant and comfortable, lasting well into the night. As Fell&amp;#039;s shop was relatively close, Marriette often found herself visiting the shop, and finding time to sit and chat with the fascinating man. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inquisitive Parapsychologist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tesla Complex&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Must catch the moment!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Academics&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Empathy, Investigate&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Medicine, Notice, Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Create, Will, Stealth, Fight&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
&amp;#039;&amp;#039;Psychologist (Empathy)&amp;#039;&amp;#039;: Once per session you can reduce someone else’s consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Power of Deduction (Investigate)&amp;#039;&amp;#039;: Once per scene you can spend a fate point (and a few minutes of observation) to make a special Investigate roll representing your potent deductive faculties. For each shift&lt;br /&gt;
you make on this roll you discover or create an aspect, on either the scene or the target of your observations, though you may only invoke one of them for free.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Biologist (Academics)&amp;#039;&amp;#039;: +2 to all Academics rolls relating to the field of biology.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
====Mariette&amp;#039;s Juryrigged Taser====&lt;br /&gt;
(Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Jury Rigged&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Shocking!: On a success on a Fight roll, add a Shocked aspect to the target as a boost.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====Mariette&amp;#039;s Camera====&lt;br /&gt;
(Permission - relative aspect | Cost: 1 refresh)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Just the right angle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Reveals more than the eye: Dispels illusions, catches spirits, crime scene details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physical Stress&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mental Stress&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refresh&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The complex (core pattern of emotions) is related to the collective unconsciousness &lt;br /&gt;
* Individuation-Spiritual purpose beyond material goals&lt;br /&gt;
* Synchronicity-relationships that are not causal can be meaningfully related&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Carl_Jung Carl Jung], noted psychologist and psychiatrist; currently visiting New England (through 1937)&lt;br /&gt;
* Her friend B. F. Skinner, an avid behaviorist&lt;br /&gt;
* Her sister Kathryn Finnley&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Anthropology 3, Biology 3, Library Use 3, Medicine 1, Occult 4&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Assess Honesty 4, Credit Rating 3, Oral History 0, Reassurance 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Forensics 1, Photography 4&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Athletics 3, Electrical Repair 6, First Aid 6, &amp;#039;&amp;#039;&amp;#039;Fleeing 10&amp;#039;&amp;#039;&amp;#039;, Health 10, Hypnosis 4, Mechanical Repair 6, Psychoanalysis 6, Sanity 9, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 8, Stealth 1&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1138</id>
		<title>Mariette Finnley</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1138"/>
				<updated>2013-05-11T01:51:15Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Extras and Stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Parapsychologist&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; Thirst for Knowledge&lt;br /&gt;
&lt;br /&gt;
As an assistant of the famous behaviorist, B.F. Skinner, many are surprised at her interest in the supernatural and her interest in parapsychology. Perhaps it is a reaction to the strict empiricism of the behaviorism embodied by her prior employer, Skinner. Exploring her options, she attended a talk by the famous Carl Jung, and soon became an avid fan. During his visit, she became his friend and he her confidant. Not being married, she is something of an odd woman. Many who know her blame her bullheadedness, but Jung understands her drive to understand the unknowable outweighs domestic concerns. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; It started when Jung was curious about an odd necklace he had somehow obtained. Marriette offered to find an expert, and have it assessed, perhaps even find out a bit about it&amp;#039;s history. Although Fell could not place the item, their conversation was pleasant and comfortable, lasting well into the night. As Fell&amp;#039;s shop was relatively close, Marriette often found herself visiting the shop, and finding time to sit and chat with the fascinating man. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inquisitive Parapsychologist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tesla Complex&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Must catch the moment!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Academics&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Empathy, Investigate&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Medicine, Notice, Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Create, Will, Stealth, Fight&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
&amp;#039;&amp;#039;Psychologist (Empathy)&amp;#039;&amp;#039;: Once per session you can reduce someone else’s consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Power of Deduction (Investigate)&amp;#039;&amp;#039;: Once per scene you can spend a fate point (and a few minutes of observation) to make a special Investigate roll representing your potent deductive faculties. For each shift&lt;br /&gt;
you make on this roll you discover or create an aspect, on either the scene or the target of your observations, though you may only invoke one of them for free.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Biologist (Academics)&amp;#039;&amp;#039;: +2 to all Academics rolls relating to the field of biology.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
====Mariette&amp;#039;s Juryrigged Taser====&lt;br /&gt;
(Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Jury Rigged&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Shocking!: On a success on a Fight roll, add a Shocked aspect to the target as a boost.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
====Mariette&amp;#039;s Camera====&lt;br /&gt;
(Permission - relative aspect | Cost: 1 refresh)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Just the right angle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Reveals more than the eye: Dispels illusions, catches spirits, crime scene details.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The complex (core pattern of emotions) is related to the collective unconsciousness &lt;br /&gt;
* Individuation-Spiritual purpose beyond material goals&lt;br /&gt;
* Synchronicity-relationships that are not causal can be meaningfully related&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Carl_Jung Carl Jung], noted psychologist and psychiatrist; currently visiting New England (through 1937)&lt;br /&gt;
* Her friend B. F. Skinner, an avid behaviorist&lt;br /&gt;
* Her sister Kathryn Finnley&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Anthropology 3, Biology 3, Library Use 3, Medicine 1, Occult 4&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Assess Honesty 4, Credit Rating 3, Oral History 0, Reassurance 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Forensics 1, Photography 4&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Athletics 3, Electrical Repair 6, First Aid 6, &amp;#039;&amp;#039;&amp;#039;Fleeing 10&amp;#039;&amp;#039;&amp;#039;, Health 10, Hypnosis 4, Mechanical Repair 6, Psychoanalysis 6, Sanity 9, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 8, Stealth 1&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1135</id>
		<title>Mariette Finnley</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1135"/>
				<updated>2013-05-11T01:46:03Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Stunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Parapsychologist&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; Thirst for Knowledge&lt;br /&gt;
&lt;br /&gt;
As an assistant of the famous behaviorist, B.F. Skinner, many are surprised at her interest in the supernatural and her interest in parapsychology. Perhaps it is a reaction to the strict empiricism of the behaviorism embodied by her prior employer, Skinner. Exploring her options, she attended a talk by the famous Carl Jung, and soon became an avid fan. During his visit, she became his friend and he her confidant. Not being married, she is something of an odd woman. Many who know her blame her bullheadedness, but Jung understands her drive to understand the unknowable outweighs domestic concerns. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; It started when Jung was curious about an odd necklace he had somehow obtained. Marriette offered to find an expert, and have it assessed, perhaps even find out a bit about it&amp;#039;s history. Although Fell could not place the item, their conversation was pleasant and comfortable, lasting well into the night. As Fell&amp;#039;s shop was relatively close, Marriette often found herself visiting the shop, and finding time to sit and chat with the fascinating man. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inquisitive Parapsychologist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tesla Complex&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Must catch the moment!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Academics&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Empathy, Investigate&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Medicine, Notice, Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Create, Will, Stealth, Fight&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
&amp;#039;&amp;#039;Psychologist (Empathy)&amp;#039;&amp;#039;: Once per session you can reduce someone else’s consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Power of Deduction (Investigate)&amp;#039;&amp;#039;: Once per scene you can spend a fate point (and a few minutes of observation) to make a special Investigate roll representing your potent deductive faculties. For each shift&lt;br /&gt;
you make on this roll you discover or create an aspect, on either the scene or the target of your observations, though you may only invoke one of them for free.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Biologist (Academics)&amp;#039;&amp;#039;: +2 to all Academics rolls relating to the field of biology.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
====Mariette&amp;#039;s Juryrigged Taser====&lt;br /&gt;
(Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Jury Rigged&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Shocking!: On a success on a Fight roll, add a Shocked aspect to the target as a boost.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The complex (core pattern of emotions) is related to the collective unconsciousness &lt;br /&gt;
* Individuation-Spiritual purpose beyond material goals&lt;br /&gt;
* Synchronicity-relationships that are not causal can be meaningfully related&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Carl_Jung Carl Jung], noted psychologist and psychiatrist; currently visiting New England (through 1937)&lt;br /&gt;
* Her friend B. F. Skinner, an avid behaviorist&lt;br /&gt;
* Her sister Kathryn Finnley&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Anthropology 3, Biology 3, Library Use 3, Medicine 1, Occult 4&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Assess Honesty 4, Credit Rating 3, Oral History 0, Reassurance 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Forensics 1, Photography 4&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Athletics 3, Electrical Repair 6, First Aid 6, &amp;#039;&amp;#039;&amp;#039;Fleeing 10&amp;#039;&amp;#039;&amp;#039;, Health 10, Hypnosis 4, Mechanical Repair 6, Psychoanalysis 6, Sanity 9, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 8, Stealth 1&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1134</id>
		<title>Mariette Finnley</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1134"/>
				<updated>2013-05-11T01:45:33Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Stunts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Parapsychologist&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; Thirst for Knowledge&lt;br /&gt;
&lt;br /&gt;
As an assistant of the famous behaviorist, B.F. Skinner, many are surprised at her interest in the supernatural and her interest in parapsychology. Perhaps it is a reaction to the strict empiricism of the behaviorism embodied by her prior employer, Skinner. Exploring her options, she attended a talk by the famous Carl Jung, and soon became an avid fan. During his visit, she became his friend and he her confidant. Not being married, she is something of an odd woman. Many who know her blame her bullheadedness, but Jung understands her drive to understand the unknowable outweighs domestic concerns. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; It started when Jung was curious about an odd necklace he had somehow obtained. Marriette offered to find an expert, and have it assessed, perhaps even find out a bit about it&amp;#039;s history. Although Fell could not place the item, their conversation was pleasant and comfortable, lasting well into the night. As Fell&amp;#039;s shop was relatively close, Marriette often found herself visiting the shop, and finding time to sit and chat with the fascinating man. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inquisitive Parapsychologist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tesla Complex&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Must catch the moment!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Academics&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Empathy, Investigate&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Medicine, Notice, Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Create, Will, Stealth, Fight&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
&amp;#039;&amp;#039;Psychologist (Empathy)&amp;#039;&amp;#039;: Once per session you can reduce someone else’s consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to talk with the person you’re treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Power of Deduction (Investigate)&amp;#039;&amp;#039;: from page 113; sort of like the forensics thing you&amp;#039;ve been doing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Biologist (Academics)&amp;#039;&amp;#039;: +2 to all Academics rolls relating to the field of biology.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
====Mariette&amp;#039;s Juryrigged Taser====&lt;br /&gt;
(Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Jury Rigged&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Shocking!: On a success on a Fight roll, add a Shocked aspect to the target as a boost.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The complex (core pattern of emotions) is related to the collective unconsciousness &lt;br /&gt;
* Individuation-Spiritual purpose beyond material goals&lt;br /&gt;
* Synchronicity-relationships that are not causal can be meaningfully related&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Carl_Jung Carl Jung], noted psychologist and psychiatrist; currently visiting New England (through 1937)&lt;br /&gt;
* Her friend B. F. Skinner, an avid behaviorist&lt;br /&gt;
* Her sister Kathryn Finnley&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Anthropology 3, Biology 3, Library Use 3, Medicine 1, Occult 4&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Assess Honesty 4, Credit Rating 3, Oral History 0, Reassurance 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Forensics 1, Photography 4&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Athletics 3, Electrical Repair 6, First Aid 6, &amp;#039;&amp;#039;&amp;#039;Fleeing 10&amp;#039;&amp;#039;&amp;#039;, Health 10, Hypnosis 4, Mechanical Repair 6, Psychoanalysis 6, Sanity 9, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 8, Stealth 1&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1132</id>
		<title>Mariette Finnley</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1132"/>
				<updated>2013-05-11T01:39:14Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Fate Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Parapsychologist&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; Thirst for Knowledge&lt;br /&gt;
&lt;br /&gt;
As an assistant of the famous behaviorist, B.F. Skinner, many are surprised at her interest in the supernatural and her interest in parapsychology. Perhaps it is a reaction to the strict empiricism of the behaviorism embodied by her prior employer, Skinner. Exploring her options, she attended a talk by the famous Carl Jung, and soon became an avid fan. During his visit, she became his friend and he her confidant. Not being married, she is something of an odd woman. Many who know her blame her bullheadedness, but Jung understands her drive to understand the unknowable outweighs domestic concerns. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; It started when Jung was curious about an odd necklace he had somehow obtained. Marriette offered to find an expert, and have it assessed, perhaps even find out a bit about it&amp;#039;s history. Although Fell could not place the item, their conversation was pleasant and comfortable, lasting well into the night. As Fell&amp;#039;s shop was relatively close, Marriette often found herself visiting the shop, and finding time to sit and chat with the fascinating man. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inquisitive Parapsychologist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Woman with an inquiring mind&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For Science!&lt;br /&gt;
&lt;br /&gt;
Must catch the moment!&lt;br /&gt;
&lt;br /&gt;
Tesla Complex...&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Academics&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Empathy, Investigate&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Medicine, Notice, Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Create, Will, Stealth, Fight&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
&amp;#039;&amp;#039;Psychologist (Empathy)&amp;#039;&amp;#039;: We&amp;#039;d still go with the stunt straight from the book.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Power of Deduction (Investigate)&amp;#039;&amp;#039;: from page 113; sort of like the forensics thing you&amp;#039;ve been doing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Biologist (Academics)&amp;#039;&amp;#039;: +2 to all Academics rolls relating to the field of biology.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
====Mariette&amp;#039;s Juryrigged Taser====&lt;br /&gt;
(Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Jury Rigged&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Shocking!: On a success on a Fight roll, add a Shocked aspect to the target as a boost.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The complex (core pattern of emotions) is related to the collective unconsciousness &lt;br /&gt;
* Individuation-Spiritual purpose beyond material goals&lt;br /&gt;
* Synchronicity-relationships that are not causal can be meaningfully related&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Carl_Jung Carl Jung], noted psychologist and psychiatrist; currently visiting New England (through 1937)&lt;br /&gt;
* Her friend B. F. Skinner, an avid behaviorist&lt;br /&gt;
* Her sister Kathryn Finnley&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Anthropology 3, Biology 3, Library Use 3, Medicine 1, Occult 4&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Assess Honesty 4, Credit Rating 3, Oral History 0, Reassurance 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Forensics 1, Photography 4&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Athletics 3, Electrical Repair 6, First Aid 6, &amp;#039;&amp;#039;&amp;#039;Fleeing 10&amp;#039;&amp;#039;&amp;#039;, Health 10, Hypnosis 4, Mechanical Repair 6, Psychoanalysis 6, Sanity 9, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 8, Stealth 1&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1131</id>
		<title>Seamus Archer</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1131"/>
				<updated>2013-05-11T01:37:19Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Fate Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Antiquarian&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; In the Blood&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s always been this way with me.  &lt;br /&gt;
&lt;br /&gt;
I see something unusual; out of the ordinary, and I&amp;#039;m suffused with this desire I cannot even be sure I can put into words.  I just know that I find myself...well, &amp;quot;possessed&amp;quot; to acquire it.&lt;br /&gt;
&lt;br /&gt;
I remember when I was 13, when I went into the Ward Bookshop, and found myself in amongst towering bookshelves, the scent of aging, moldering books filling my nose with that peculiar tickle that only an old tome can lend to one&amp;#039;s sense of smell.  It was there, in that back corner of the shop -- that oh so *peculiar* book.  A crumbling leathery cover (was it leather?  I rather think it was some exotic creature whose skin was divested from its body.  Or...?).  Inlaid metallic bindings.  Oh, and that creaking when I only barely lifted the cover...!&lt;br /&gt;
&lt;br /&gt;
Old Man Ward found me back there, just...reveling in the book, though I&amp;#039;d yet to even open it.  He demanded me to leave the back corner -- &amp;quot;there&amp;#039;s nothing for a *boy* like you,&amp;quot; he rasped, pointing at me with his cane.  Oh, but there was, and meekly walked from the corner to the other side of the bookstore as he rumbled and muttered about the foolishness of youth.&lt;br /&gt;
&lt;br /&gt;
I had to see that book again.  Had to; looking back on it, I&amp;#039;m rather surprised at what I did, pushing with all of my might against one of the bookshelves, causing it to topple to the next one, and then another, like great wooden dominoes.  I feigned a shriek of pain -- &amp;quot;Oh!  Help, I am trapped, please!!&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
And as Ward, alarmed, came stomping over to the toppled bookshelves, I snuck from my spot between two bookshelves (themselves threatening to undo my plan by toppling on me), rushed as quiet as possible to that back corner, grasped that book, and made for the door with all haste.&lt;br /&gt;
&lt;br /&gt;
If Old Man Ward ever knew I had taken the book, he never said.  He never could -- for as he reached the spot where I supposedly was buried under the shelves, the bookshelves where I had hidden fell on top of him.  They said he died immediately.&lt;br /&gt;
&lt;br /&gt;
But I had the book.  My first of many curiosities.....&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Mr. Fell and I share a similar interest in the acquisition of various rare and unique items.  I am convinced that he has several things that would help to complete several collections that I am actively working to complete.  He suspects the same things of me, I am certain.  Do I?  That would be telling, wouldn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ethically... &amp;#039;&amp;#039;Challenged&amp;#039;&amp;#039; Antiquarian&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It should be mine.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Kill it with a rock!&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve got that in my head!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Investigate, Notice&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Contacts, Provoke, Deceive&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Athletics, Academics, Burglary, Mythos&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
Secret Knowledge of the World: You gain +2 to a Mythos roll when creating an advantage using something you&amp;#039;ve learned from a Mythos source.&lt;br /&gt;
&lt;br /&gt;
Misdirection: You gain +2 to Burglary rolls when stealing or hiding things the size of a book or smaller.&lt;br /&gt;
&lt;br /&gt;
Body Language Reader: You can use Notice in place of Empathy to learn the aspects of a target through observation.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
====Seamus&amp;#039; Shop “Curious Goods”====&lt;br /&gt;
(Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Full of forgotten things&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Back at the shop: Once per session, you may have an informative or suitable item for the current investigation “back at the shop.”&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physical Stress&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mental Stress&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refresh&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The depth and exquisiteness of the object d&amp;#039;art.&lt;br /&gt;
* Knowledge is the water that can slake the world&amp;#039;s thirst.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [[Agatha Pickman|Mrs. Agatha Warren Pickman]], philanthropist. &lt;br /&gt;
* Rose Kransky, cleaning lady&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Archaeology 2, Art History 4, Cthulhu Mythos 2, History 4, Languages 2 (Toltec, French), Library Use 4, Occult 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Bargain 3, Cop Talk 3, Credit Rating 4, Reassurance 4, Streetwise 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Evidence Collection 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Conceal 10, Disguise 10, Filch 15, &amp;#039;&amp;#039;&amp;#039;Firearms 2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 6&amp;#039;&amp;#039;&amp;#039;, Health 8, Sanity 7, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 3, &amp;#039;&amp;#039;&amp;#039;Weapons 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1130</id>
		<title>Seamus Archer</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1130"/>
				<updated>2013-05-11T01:33:48Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Fate Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Antiquarian&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; In the Blood&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s always been this way with me.  &lt;br /&gt;
&lt;br /&gt;
I see something unusual; out of the ordinary, and I&amp;#039;m suffused with this desire I cannot even be sure I can put into words.  I just know that I find myself...well, &amp;quot;possessed&amp;quot; to acquire it.&lt;br /&gt;
&lt;br /&gt;
I remember when I was 13, when I went into the Ward Bookshop, and found myself in amongst towering bookshelves, the scent of aging, moldering books filling my nose with that peculiar tickle that only an old tome can lend to one&amp;#039;s sense of smell.  It was there, in that back corner of the shop -- that oh so *peculiar* book.  A crumbling leathery cover (was it leather?  I rather think it was some exotic creature whose skin was divested from its body.  Or...?).  Inlaid metallic bindings.  Oh, and that creaking when I only barely lifted the cover...!&lt;br /&gt;
&lt;br /&gt;
Old Man Ward found me back there, just...reveling in the book, though I&amp;#039;d yet to even open it.  He demanded me to leave the back corner -- &amp;quot;there&amp;#039;s nothing for a *boy* like you,&amp;quot; he rasped, pointing at me with his cane.  Oh, but there was, and meekly walked from the corner to the other side of the bookstore as he rumbled and muttered about the foolishness of youth.&lt;br /&gt;
&lt;br /&gt;
I had to see that book again.  Had to; looking back on it, I&amp;#039;m rather surprised at what I did, pushing with all of my might against one of the bookshelves, causing it to topple to the next one, and then another, like great wooden dominoes.  I feigned a shriek of pain -- &amp;quot;Oh!  Help, I am trapped, please!!&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
And as Ward, alarmed, came stomping over to the toppled bookshelves, I snuck from my spot between two bookshelves (themselves threatening to undo my plan by toppling on me), rushed as quiet as possible to that back corner, grasped that book, and made for the door with all haste.&lt;br /&gt;
&lt;br /&gt;
If Old Man Ward ever knew I had taken the book, he never said.  He never could -- for as he reached the spot where I supposedly was buried under the shelves, the bookshelves where I had hidden fell on top of him.  They said he died immediately.&lt;br /&gt;
&lt;br /&gt;
But I had the book.  My first of many curiosities.....&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Mr. Fell and I share a similar interest in the acquisition of various rare and unique items.  I am convinced that he has several things that would help to complete several collections that I am actively working to complete.  He suspects the same things of me, I am certain.  Do I?  That would be telling, wouldn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ethically... &amp;#039;&amp;#039;Challenged&amp;#039;&amp;#039; Antiquarian&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It should be mine.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Kill it with a rock!&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve got that in my head!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Investigate, Notice&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Contacts, Provoke, Deceive&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Athletics, Academics, Burglary, Mythos&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
Secret Knowledge of the World: You gain +2 to a Mythos roll when creating an advantage using something you&amp;#039;ve learned from a Mythos source.&lt;br /&gt;
&lt;br /&gt;
Misdirection: You gain +2 to Burglary rolls when stealing or hiding things the size of a book or smaller.&lt;br /&gt;
&lt;br /&gt;
Body Language Reader: You can use Notice in place of Empathy to learn the aspects of a target through observation.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seamus&amp;#039; Shop “Curious Goods”&amp;#039;&amp;#039;&amp;#039; (Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Full of forgotten things&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Back at the shop: Once per session, you may have an informative or suitable item for the current investigation “back at the shop.”&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Other Notes===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Physical Stress&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mental Stress&amp;#039;&amp;#039;&amp;#039;: 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Refresh&amp;#039;&amp;#039;&amp;#039;: 3&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The depth and exquisiteness of the object d&amp;#039;art.&lt;br /&gt;
* Knowledge is the water that can slake the world&amp;#039;s thirst.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [[Agatha Pickman|Mrs. Agatha Warren Pickman]], philanthropist. &lt;br /&gt;
* Rose Kransky, cleaning lady&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Archaeology 2, Art History 4, Cthulhu Mythos 2, History 4, Languages 2 (Toltec, French), Library Use 4, Occult 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Bargain 3, Cop Talk 3, Credit Rating 4, Reassurance 4, Streetwise 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Evidence Collection 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Conceal 10, Disguise 10, Filch 15, &amp;#039;&amp;#039;&amp;#039;Firearms 2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 6&amp;#039;&amp;#039;&amp;#039;, Health 8, Sanity 7, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 3, &amp;#039;&amp;#039;&amp;#039;Weapons 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1129</id>
		<title>Seamus Archer</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1129"/>
				<updated>2013-05-11T01:31:18Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Fate Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Antiquarian&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; In the Blood&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s always been this way with me.  &lt;br /&gt;
&lt;br /&gt;
I see something unusual; out of the ordinary, and I&amp;#039;m suffused with this desire I cannot even be sure I can put into words.  I just know that I find myself...well, &amp;quot;possessed&amp;quot; to acquire it.&lt;br /&gt;
&lt;br /&gt;
I remember when I was 13, when I went into the Ward Bookshop, and found myself in amongst towering bookshelves, the scent of aging, moldering books filling my nose with that peculiar tickle that only an old tome can lend to one&amp;#039;s sense of smell.  It was there, in that back corner of the shop -- that oh so *peculiar* book.  A crumbling leathery cover (was it leather?  I rather think it was some exotic creature whose skin was divested from its body.  Or...?).  Inlaid metallic bindings.  Oh, and that creaking when I only barely lifted the cover...!&lt;br /&gt;
&lt;br /&gt;
Old Man Ward found me back there, just...reveling in the book, though I&amp;#039;d yet to even open it.  He demanded me to leave the back corner -- &amp;quot;there&amp;#039;s nothing for a *boy* like you,&amp;quot; he rasped, pointing at me with his cane.  Oh, but there was, and meekly walked from the corner to the other side of the bookstore as he rumbled and muttered about the foolishness of youth.&lt;br /&gt;
&lt;br /&gt;
I had to see that book again.  Had to; looking back on it, I&amp;#039;m rather surprised at what I did, pushing with all of my might against one of the bookshelves, causing it to topple to the next one, and then another, like great wooden dominoes.  I feigned a shriek of pain -- &amp;quot;Oh!  Help, I am trapped, please!!&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
And as Ward, alarmed, came stomping over to the toppled bookshelves, I snuck from my spot between two bookshelves (themselves threatening to undo my plan by toppling on me), rushed as quiet as possible to that back corner, grasped that book, and made for the door with all haste.&lt;br /&gt;
&lt;br /&gt;
If Old Man Ward ever knew I had taken the book, he never said.  He never could -- for as he reached the spot where I supposedly was buried under the shelves, the bookshelves where I had hidden fell on top of him.  They said he died immediately.&lt;br /&gt;
&lt;br /&gt;
But I had the book.  My first of many curiosities.....&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Mr. Fell and I share a similar interest in the acquisition of various rare and unique items.  I am convinced that he has several things that would help to complete several collections that I am actively working to complete.  He suspects the same things of me, I am certain.  Do I?  That would be telling, wouldn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ethically... &amp;#039;&amp;#039;Challenged&amp;#039;&amp;#039; Antiquarian&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It should be mine.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Kill it with a rock!&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve got that in my head!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Investigate, Notice&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Contacts, Provoke, Deceive&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Athletics, Academics, Burglary, Mythos&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
Secret Knowledge of the World: You gain +2 to a Mythos roll when creating an advantage using something you&amp;#039;ve learned from a Mythos source.&lt;br /&gt;
&lt;br /&gt;
Misdirection: You gain +2 to Burglary rolls when stealing or hiding things the size of a book or smaller.&lt;br /&gt;
&lt;br /&gt;
Body Language Reader: You can use Notice in place of Empathy to learn the aspects of a target through observation.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seamus&amp;#039; Shop “Curious Goods”&amp;#039;&amp;#039;&amp;#039; (Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Full of forgotten things&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Back at the shop: Once per session, you may have an informative or suitable item for the current investigation “back at the shop.”&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The depth and exquisiteness of the object d&amp;#039;art.&lt;br /&gt;
* Knowledge is the water that can slake the world&amp;#039;s thirst.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [[Agatha Pickman|Mrs. Agatha Warren Pickman]], philanthropist. &lt;br /&gt;
* Rose Kransky, cleaning lady&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Archaeology 2, Art History 4, Cthulhu Mythos 2, History 4, Languages 2 (Toltec, French), Library Use 4, Occult 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Bargain 3, Cop Talk 3, Credit Rating 4, Reassurance 4, Streetwise 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Evidence Collection 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Conceal 10, Disguise 10, Filch 15, &amp;#039;&amp;#039;&amp;#039;Firearms 2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 6&amp;#039;&amp;#039;&amp;#039;, Health 8, Sanity 7, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 3, &amp;#039;&amp;#039;&amp;#039;Weapons 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1128</id>
		<title>Seamus Archer</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1128"/>
				<updated>2013-05-11T01:31:01Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Fate Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Antiquarian&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; In the Blood&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s always been this way with me.  &lt;br /&gt;
&lt;br /&gt;
I see something unusual; out of the ordinary, and I&amp;#039;m suffused with this desire I cannot even be sure I can put into words.  I just know that I find myself...well, &amp;quot;possessed&amp;quot; to acquire it.&lt;br /&gt;
&lt;br /&gt;
I remember when I was 13, when I went into the Ward Bookshop, and found myself in amongst towering bookshelves, the scent of aging, moldering books filling my nose with that peculiar tickle that only an old tome can lend to one&amp;#039;s sense of smell.  It was there, in that back corner of the shop -- that oh so *peculiar* book.  A crumbling leathery cover (was it leather?  I rather think it was some exotic creature whose skin was divested from its body.  Or...?).  Inlaid metallic bindings.  Oh, and that creaking when I only barely lifted the cover...!&lt;br /&gt;
&lt;br /&gt;
Old Man Ward found me back there, just...reveling in the book, though I&amp;#039;d yet to even open it.  He demanded me to leave the back corner -- &amp;quot;there&amp;#039;s nothing for a *boy* like you,&amp;quot; he rasped, pointing at me with his cane.  Oh, but there was, and meekly walked from the corner to the other side of the bookstore as he rumbled and muttered about the foolishness of youth.&lt;br /&gt;
&lt;br /&gt;
I had to see that book again.  Had to; looking back on it, I&amp;#039;m rather surprised at what I did, pushing with all of my might against one of the bookshelves, causing it to topple to the next one, and then another, like great wooden dominoes.  I feigned a shriek of pain -- &amp;quot;Oh!  Help, I am trapped, please!!&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
And as Ward, alarmed, came stomping over to the toppled bookshelves, I snuck from my spot between two bookshelves (themselves threatening to undo my plan by toppling on me), rushed as quiet as possible to that back corner, grasped that book, and made for the door with all haste.&lt;br /&gt;
&lt;br /&gt;
If Old Man Ward ever knew I had taken the book, he never said.  He never could -- for as he reached the spot where I supposedly was buried under the shelves, the bookshelves where I had hidden fell on top of him.  They said he died immediately.&lt;br /&gt;
&lt;br /&gt;
But I had the book.  My first of many curiosities.....&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Mr. Fell and I share a similar interest in the acquisition of various rare and unique items.  I am convinced that he has several things that would help to complete several collections that I am actively working to complete.  He suspects the same things of me, I am certain.  Do I?  That would be telling, wouldn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ethically... &amp;#039;&amp;#039;Challenged&amp;#039;&amp;#039; Antiquarian&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It should be mine.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kill it with a rock!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve got that in my head!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Investigate, Notice&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Contacts, Provoke, Deceive&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Athletics, Academics, Burglary, Mythos&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
Secret Knowledge of the World: You gain +2 to a Mythos roll when creating an advantage using something you&amp;#039;ve learned from a Mythos source.&lt;br /&gt;
&lt;br /&gt;
Misdirection: You gain +2 to Burglary rolls when stealing or hiding things the size of a book or smaller.&lt;br /&gt;
&lt;br /&gt;
Body Language Reader: You can use Notice in place of Empathy to learn the aspects of a target through observation.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seamus&amp;#039; Shop “Curious Goods”&amp;#039;&amp;#039;&amp;#039; (Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Full of forgotten things&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Back at the shop: Once per session, you may have an informative or suitable item for the current investigation “back at the shop.”&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The depth and exquisiteness of the object d&amp;#039;art.&lt;br /&gt;
* Knowledge is the water that can slake the world&amp;#039;s thirst.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [[Agatha Pickman|Mrs. Agatha Warren Pickman]], philanthropist. &lt;br /&gt;
* Rose Kransky, cleaning lady&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Archaeology 2, Art History 4, Cthulhu Mythos 2, History 4, Languages 2 (Toltec, French), Library Use 4, Occult 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Bargain 3, Cop Talk 3, Credit Rating 4, Reassurance 4, Streetwise 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Evidence Collection 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Conceal 10, Disguise 10, Filch 15, &amp;#039;&amp;#039;&amp;#039;Firearms 2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 6&amp;#039;&amp;#039;&amp;#039;, Health 8, Sanity 7, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 3, &amp;#039;&amp;#039;&amp;#039;Weapons 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1127</id>
		<title>Seamus Archer</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1127"/>
				<updated>2013-05-11T01:28:15Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Antiquarian&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; In the Blood&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s always been this way with me.  &lt;br /&gt;
&lt;br /&gt;
I see something unusual; out of the ordinary, and I&amp;#039;m suffused with this desire I cannot even be sure I can put into words.  I just know that I find myself...well, &amp;quot;possessed&amp;quot; to acquire it.&lt;br /&gt;
&lt;br /&gt;
I remember when I was 13, when I went into the Ward Bookshop, and found myself in amongst towering bookshelves, the scent of aging, moldering books filling my nose with that peculiar tickle that only an old tome can lend to one&amp;#039;s sense of smell.  It was there, in that back corner of the shop -- that oh so *peculiar* book.  A crumbling leathery cover (was it leather?  I rather think it was some exotic creature whose skin was divested from its body.  Or...?).  Inlaid metallic bindings.  Oh, and that creaking when I only barely lifted the cover...!&lt;br /&gt;
&lt;br /&gt;
Old Man Ward found me back there, just...reveling in the book, though I&amp;#039;d yet to even open it.  He demanded me to leave the back corner -- &amp;quot;there&amp;#039;s nothing for a *boy* like you,&amp;quot; he rasped, pointing at me with his cane.  Oh, but there was, and meekly walked from the corner to the other side of the bookstore as he rumbled and muttered about the foolishness of youth.&lt;br /&gt;
&lt;br /&gt;
I had to see that book again.  Had to; looking back on it, I&amp;#039;m rather surprised at what I did, pushing with all of my might against one of the bookshelves, causing it to topple to the next one, and then another, like great wooden dominoes.  I feigned a shriek of pain -- &amp;quot;Oh!  Help, I am trapped, please!!&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
And as Ward, alarmed, came stomping over to the toppled bookshelves, I snuck from my spot between two bookshelves (themselves threatening to undo my plan by toppling on me), rushed as quiet as possible to that back corner, grasped that book, and made for the door with all haste.&lt;br /&gt;
&lt;br /&gt;
If Old Man Ward ever knew I had taken the book, he never said.  He never could -- for as he reached the spot where I supposedly was buried under the shelves, the bookshelves where I had hidden fell on top of him.  They said he died immediately.&lt;br /&gt;
&lt;br /&gt;
But I had the book.  My first of many curiosities.....&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Mr. Fell and I share a similar interest in the acquisition of various rare and unique items.  I am convinced that he has several things that would help to complete several collections that I am actively working to complete.  He suspects the same things of me, I am certain.  Do I?  That would be telling, wouldn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ethically... &amp;#039;&amp;#039;Challenged&amp;#039;&amp;#039; Antiquarian&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It should be mine.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
“Kill it with a rock!”&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Investigate, Notice&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Contacts, Provoke, Deceive&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Athletics, Academics, Burglary, Mythos&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
Secret Knowledge of the World: You gain +2 to a Mythos roll when creating an advantage using something you&amp;#039;ve learned from a Mythos source.&lt;br /&gt;
&lt;br /&gt;
Misdirection: You gain +2 to Burglary rolls when stealing or hiding things the size of a book or smaller.&lt;br /&gt;
&lt;br /&gt;
Body Language Reader: You can use Notice in place of Empathy to learn the aspects of a target through observation.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seamus&amp;#039; Shop “Curious Goods”&amp;#039;&amp;#039;&amp;#039; (Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Full of forgotten things&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Back at the shop: Once per session, you may have an informative or suitable item for the current investigation “back at the shop.”&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The depth and exquisiteness of the object d&amp;#039;art.&lt;br /&gt;
* Knowledge is the water that can slake the world&amp;#039;s thirst.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [[Agatha Pickman|Mrs. Agatha Warren Pickman]], philanthropist. &lt;br /&gt;
* Rose Kransky, cleaning lady&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Archaeology 2, Art History 4, Cthulhu Mythos 2, History 4, Languages 2 (Toltec, French), Library Use 4, Occult 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Bargain 3, Cop Talk 3, Credit Rating 4, Reassurance 4, Streetwise 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Evidence Collection 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Conceal 10, Disguise 10, Filch 15, &amp;#039;&amp;#039;&amp;#039;Firearms 2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 6&amp;#039;&amp;#039;&amp;#039;, Health 8, Sanity 7, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 3, &amp;#039;&amp;#039;&amp;#039;Weapons 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1126</id>
		<title>Seamus Archer</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1126"/>
				<updated>2013-05-11T01:27:48Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Fate Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Antiquarian&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; In the Blood&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s always been this way with me.  &lt;br /&gt;
&lt;br /&gt;
I see something unusual; out of the ordinary, and I&amp;#039;m suffused with this desire I cannot even be sure I can put into words.  I just know that I find myself...well, &amp;quot;possessed&amp;quot; to acquire it.&lt;br /&gt;
&lt;br /&gt;
I remember when I was 13, when I went into the Ward Bookshop, and found myself in amongst towering bookshelves, the scent of aging, moldering books filling my nose with that peculiar tickle that only an old tome can lend to one&amp;#039;s sense of smell.  It was there, in that back corner of the shop -- that oh so *peculiar* book.  A crumbling leathery cover (was it leather?  I rather think it was some exotic creature whose skin was divested from its body.  Or...?).  Inlaid metallic bindings.  Oh, and that creaking when I only barely lifted the cover...!&lt;br /&gt;
&lt;br /&gt;
Old Man Ward found me back there, just...reveling in the book, though I&amp;#039;d yet to even open it.  He demanded me to leave the back corner -- &amp;quot;there&amp;#039;s nothing for a *boy* like you,&amp;quot; he rasped, pointing at me with his cane.  Oh, but there was, and meekly walked from the corner to the other side of the bookstore as he rumbled and muttered about the foolishness of youth.&lt;br /&gt;
&lt;br /&gt;
I had to see that book again.  Had to; looking back on it, I&amp;#039;m rather surprised at what I did, pushing with all of my might against one of the bookshelves, causing it to topple to the next one, and then another, like great wooden dominoes.  I feigned a shriek of pain -- &amp;quot;Oh!  Help, I am trapped, please!!&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
And as Ward, alarmed, came stomping over to the toppled bookshelves, I snuck from my spot between two bookshelves (themselves threatening to undo my plan by toppling on me), rushed as quiet as possible to that back corner, grasped that book, and made for the door with all haste.&lt;br /&gt;
&lt;br /&gt;
If Old Man Ward ever knew I had taken the book, he never said.  He never could -- for as he reached the spot where I supposedly was buried under the shelves, the bookshelves where I had hidden fell on top of him.  They said he died immediately.&lt;br /&gt;
&lt;br /&gt;
But I had the book.  My first of many curiosities.....&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Mr. Fell and I share a similar interest in the acquisition of various rare and unique items.  I am convinced that he has several things that would help to complete several collections that I am actively working to complete.  He suspects the same things of me, I am certain.  Do I?  That would be telling, wouldn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ethically Challenged Antiquarian&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It should be mine.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
“Kill it with a rock!”&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Investigate, Notice&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Contacts, Provoke, Deceive&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Athletics, Academics, Burglary, Mythos&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
Secret Knowledge of the World: You gain +2 to a Mythos roll when creating an advantage using something you&amp;#039;ve learned from a Mythos source.&lt;br /&gt;
&lt;br /&gt;
Misdirection: You gain +2 to Burglary rolls when stealing or hiding things the size of a book or smaller.&lt;br /&gt;
&lt;br /&gt;
Body Language Reader: You can use Notice in place of Empathy to learn the aspects of a target through observation.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seamus&amp;#039; Shop “Curious Goods”&amp;#039;&amp;#039;&amp;#039; (Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Full of forgotten things&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Back at the shop: Once per session, you may have an informative or suitable item for the current investigation “back at the shop.”&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The depth and exquisiteness of the object d&amp;#039;art.&lt;br /&gt;
* Knowledge is the water that can slake the world&amp;#039;s thirst.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [[Agatha Pickman|Mrs. Agatha Warren Pickman]], philanthropist. &lt;br /&gt;
* Rose Kransky, cleaning lady&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Archaeology 2, Art History 4, Cthulhu Mythos 2, History 4, Languages 2 (Toltec, French), Library Use 4, Occult 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Bargain 3, Cop Talk 3, Credit Rating 4, Reassurance 4, Streetwise 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Evidence Collection 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Conceal 10, Disguise 10, Filch 15, &amp;#039;&amp;#039;&amp;#039;Firearms 2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 6&amp;#039;&amp;#039;&amp;#039;, Health 8, Sanity 7, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 3, &amp;#039;&amp;#039;&amp;#039;Weapons 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1125</id>
		<title>Seamus Archer</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1125"/>
				<updated>2013-05-11T01:24:45Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Fate Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Antiquarian&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; In the Blood&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s always been this way with me.  &lt;br /&gt;
&lt;br /&gt;
I see something unusual; out of the ordinary, and I&amp;#039;m suffused with this desire I cannot even be sure I can put into words.  I just know that I find myself...well, &amp;quot;possessed&amp;quot; to acquire it.&lt;br /&gt;
&lt;br /&gt;
I remember when I was 13, when I went into the Ward Bookshop, and found myself in amongst towering bookshelves, the scent of aging, moldering books filling my nose with that peculiar tickle that only an old tome can lend to one&amp;#039;s sense of smell.  It was there, in that back corner of the shop -- that oh so *peculiar* book.  A crumbling leathery cover (was it leather?  I rather think it was some exotic creature whose skin was divested from its body.  Or...?).  Inlaid metallic bindings.  Oh, and that creaking when I only barely lifted the cover...!&lt;br /&gt;
&lt;br /&gt;
Old Man Ward found me back there, just...reveling in the book, though I&amp;#039;d yet to even open it.  He demanded me to leave the back corner -- &amp;quot;there&amp;#039;s nothing for a *boy* like you,&amp;quot; he rasped, pointing at me with his cane.  Oh, but there was, and meekly walked from the corner to the other side of the bookstore as he rumbled and muttered about the foolishness of youth.&lt;br /&gt;
&lt;br /&gt;
I had to see that book again.  Had to; looking back on it, I&amp;#039;m rather surprised at what I did, pushing with all of my might against one of the bookshelves, causing it to topple to the next one, and then another, like great wooden dominoes.  I feigned a shriek of pain -- &amp;quot;Oh!  Help, I am trapped, please!!&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
And as Ward, alarmed, came stomping over to the toppled bookshelves, I snuck from my spot between two bookshelves (themselves threatening to undo my plan by toppling on me), rushed as quiet as possible to that back corner, grasped that book, and made for the door with all haste.&lt;br /&gt;
&lt;br /&gt;
If Old Man Ward ever knew I had taken the book, he never said.  He never could -- for as he reached the spot where I supposedly was buried under the shelves, the bookshelves where I had hidden fell on top of him.  They said he died immediately.&lt;br /&gt;
&lt;br /&gt;
But I had the book.  My first of many curiosities.....&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Mr. Fell and I share a similar interest in the acquisition of various rare and unique items.  I am convinced that he has several things that would help to complete several collections that I am actively working to complete.  He suspects the same things of me, I am certain.  Do I?  That would be telling, wouldn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ethically Challenged Antiquarian&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I&amp;#039;m the only one that appreciates it...&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
“Kill it with a rock!”&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Investigate, Notice&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Contacts, Provoke, Deceive&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Athletics, Academics, Burglary, Mythos&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
Secret Knowledge of the World: You gain +2 to a Mythos roll when creating an advantage using something you&amp;#039;ve learned from a Mythos source.&lt;br /&gt;
&lt;br /&gt;
Misdirection: You gain +2 to Burglary rolls when stealing or hiding things the size of a book or smaller.&lt;br /&gt;
&lt;br /&gt;
Body Language Reader: You can use Notice in place of Empathy to learn the aspects of a target through observation.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seamus&amp;#039; Shop “Curious Goods”&amp;#039;&amp;#039;&amp;#039; (Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Full of forgotten things&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Back at the shop: Once per session, you may have an informative or suitable item for the current investigation “back at the shop.”&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The depth and exquisiteness of the object d&amp;#039;art.&lt;br /&gt;
* Knowledge is the water that can slake the world&amp;#039;s thirst.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [[Agatha Pickman|Mrs. Agatha Warren Pickman]], philanthropist. &lt;br /&gt;
* Rose Kransky, cleaning lady&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Archaeology 2, Art History 4, Cthulhu Mythos 2, History 4, Languages 2 (Toltec, French), Library Use 4, Occult 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Bargain 3, Cop Talk 3, Credit Rating 4, Reassurance 4, Streetwise 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Evidence Collection 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Conceal 10, Disguise 10, Filch 15, &amp;#039;&amp;#039;&amp;#039;Firearms 2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 6&amp;#039;&amp;#039;&amp;#039;, Health 8, Sanity 7, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 3, &amp;#039;&amp;#039;&amp;#039;Weapons 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1124</id>
		<title>Mariette Finnley</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1124"/>
				<updated>2013-05-11T01:24:20Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Fate Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Parapsychologist&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; Thirst for Knowledge&lt;br /&gt;
&lt;br /&gt;
As an assistant of the famous behaviorist, B.F. Skinner, many are surprised at her interest in the supernatural and her interest in parapsychology. Perhaps it is a reaction to the strict empiricism of the behaviorism embodied by her prior employer, Skinner. Exploring her options, she attended a talk by the famous Carl Jung, and soon became an avid fan. During his visit, she became his friend and he her confidant. Not being married, she is something of an odd woman. Many who know her blame her bullheadedness, but Jung understands her drive to understand the unknowable outweighs domestic concerns. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; It started when Jung was curious about an odd necklace he had somehow obtained. Marriette offered to find an expert, and have it assessed, perhaps even find out a bit about it&amp;#039;s history. Although Fell could not place the item, their conversation was pleasant and comfortable, lasting well into the night. As Fell&amp;#039;s shop was relatively close, Marriette often found herself visiting the shop, and finding time to sit and chat with the fascinating man. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inquisitive Parapsychologist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Woman with an inquiring mind&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
For Science!&lt;br /&gt;
&lt;br /&gt;
Must catch the moment!&lt;br /&gt;
&lt;br /&gt;
Tesla Complex...&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Academics&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Empathy, Investigate&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Medicine, Notice, Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Create, Will, Stealth, Fight&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
&amp;#039;&amp;#039;Psychologist (Empathy)&amp;#039;&amp;#039;: We&amp;#039;d still go with the stunt straight from the book.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Power of Deduction (Investigate)&amp;#039;&amp;#039;: from page 113; sort of like the forensics thing you&amp;#039;ve been doing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Biologist (Academics)&amp;#039;&amp;#039;: +2 to all Academics rolls relating to the field of biology.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mariette&amp;#039;s Juryrigged Taser&amp;#039;&amp;#039;&amp;#039; (Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Jury Rigged&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Shocking!: On a success on a Fight roll, add a Shocked aspect to the target as a boost.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The complex (core pattern of emotions) is related to the collective unconsciousness &lt;br /&gt;
* Individuation-Spiritual purpose beyond material goals&lt;br /&gt;
* Synchronicity-relationships that are not causal can be meaningfully related&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Carl_Jung Carl Jung], noted psychologist and psychiatrist; currently visiting New England (through 1937)&lt;br /&gt;
* Her friend B. F. Skinner, an avid behaviorist&lt;br /&gt;
* Her sister Kathryn Finnley&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Anthropology 3, Biology 3, Library Use 3, Medicine 1, Occult 4&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Assess Honesty 4, Credit Rating 3, Oral History 0, Reassurance 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Forensics 1, Photography 4&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Athletics 3, Electrical Repair 6, First Aid 6, &amp;#039;&amp;#039;&amp;#039;Fleeing 10&amp;#039;&amp;#039;&amp;#039;, Health 10, Hypnosis 4, Mechanical Repair 6, Psychoanalysis 6, Sanity 9, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 8, Stealth 1&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1123</id>
		<title>Seamus Archer</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1123"/>
				<updated>2013-05-11T01:19:40Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Antiquarian&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; In the Blood&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s always been this way with me.  &lt;br /&gt;
&lt;br /&gt;
I see something unusual; out of the ordinary, and I&amp;#039;m suffused with this desire I cannot even be sure I can put into words.  I just know that I find myself...well, &amp;quot;possessed&amp;quot; to acquire it.&lt;br /&gt;
&lt;br /&gt;
I remember when I was 13, when I went into the Ward Bookshop, and found myself in amongst towering bookshelves, the scent of aging, moldering books filling my nose with that peculiar tickle that only an old tome can lend to one&amp;#039;s sense of smell.  It was there, in that back corner of the shop -- that oh so *peculiar* book.  A crumbling leathery cover (was it leather?  I rather think it was some exotic creature whose skin was divested from its body.  Or...?).  Inlaid metallic bindings.  Oh, and that creaking when I only barely lifted the cover...!&lt;br /&gt;
&lt;br /&gt;
Old Man Ward found me back there, just...reveling in the book, though I&amp;#039;d yet to even open it.  He demanded me to leave the back corner -- &amp;quot;there&amp;#039;s nothing for a *boy* like you,&amp;quot; he rasped, pointing at me with his cane.  Oh, but there was, and meekly walked from the corner to the other side of the bookstore as he rumbled and muttered about the foolishness of youth.&lt;br /&gt;
&lt;br /&gt;
I had to see that book again.  Had to; looking back on it, I&amp;#039;m rather surprised at what I did, pushing with all of my might against one of the bookshelves, causing it to topple to the next one, and then another, like great wooden dominoes.  I feigned a shriek of pain -- &amp;quot;Oh!  Help, I am trapped, please!!&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
And as Ward, alarmed, came stomping over to the toppled bookshelves, I snuck from my spot between two bookshelves (themselves threatening to undo my plan by toppling on me), rushed as quiet as possible to that back corner, grasped that book, and made for the door with all haste.&lt;br /&gt;
&lt;br /&gt;
If Old Man Ward ever knew I had taken the book, he never said.  He never could -- for as he reached the spot where I supposedly was buried under the shelves, the bookshelves where I had hidden fell on top of him.  They said he died immediately.&lt;br /&gt;
&lt;br /&gt;
But I had the book.  My first of many curiosities.....&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Mr. Fell and I share a similar interest in the acquisition of various rare and unique items.  I am convinced that he has several things that would help to complete several collections that I am actively working to complete.  He suspects the same things of me, I am certain.  Do I?  That would be telling, wouldn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
Ethically Challenged Antiquarian&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m the only one that appreciates it...&lt;br /&gt;
&lt;br /&gt;
“Kill it with a rock!”&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Investigate, Notice&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Contacts, Provoke, Deceive&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Athletics, Academics, Burglary, Mythos&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
Secret Knowledge of the World: You gain +2 to a Mythos roll when creating an advantage using something you&amp;#039;ve learned from a Mythos source.&lt;br /&gt;
&lt;br /&gt;
Misdirection: You gain +2 to Burglary rolls when stealing or hiding things the size of a book or smaller.&lt;br /&gt;
&lt;br /&gt;
Body Language Reader: You can use Notice in place of Empathy to learn the aspects of a target through observation.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seamus&amp;#039; Shop “Curious Goods”&amp;#039;&amp;#039;&amp;#039; (Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Full of forgotten things&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Back at the shop: Once per session, you may have an informative or suitable item for the current investigation “back at the shop.”&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The depth and exquisiteness of the object d&amp;#039;art.&lt;br /&gt;
* Knowledge is the water that can slake the world&amp;#039;s thirst.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [[Agatha Pickman|Mrs. Agatha Warren Pickman]], philanthropist. &lt;br /&gt;
* Rose Kransky, cleaning lady&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Archaeology 2, Art History 4, Cthulhu Mythos 2, History 4, Languages 2 (Toltec, French), Library Use 4, Occult 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Bargain 3, Cop Talk 3, Credit Rating 4, Reassurance 4, Streetwise 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Evidence Collection 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Conceal 10, Disguise 10, Filch 15, &amp;#039;&amp;#039;&amp;#039;Firearms 2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 6&amp;#039;&amp;#039;&amp;#039;, Health 8, Sanity 7, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 3, &amp;#039;&amp;#039;&amp;#039;Weapons 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1122</id>
		<title>Seamus Archer</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1122"/>
				<updated>2013-05-11T01:19:15Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Fate Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Antiquarian&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; In the Blood&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s always been this way with me.  &lt;br /&gt;
&lt;br /&gt;
I see something unusual; out of the ordinary, and I&amp;#039;m suffused with this desire I cannot even be sure I can put into words.  I just know that I find myself...well, &amp;quot;possessed&amp;quot; to acquire it.&lt;br /&gt;
&lt;br /&gt;
I remember when I was 13, when I went into the Ward Bookshop, and found myself in amongst towering bookshelves, the scent of aging, moldering books filling my nose with that peculiar tickle that only an old tome can lend to one&amp;#039;s sense of smell.  It was there, in that back corner of the shop -- that oh so *peculiar* book.  A crumbling leathery cover (was it leather?  I rather think it was some exotic creature whose skin was divested from its body.  Or...?).  Inlaid metallic bindings.  Oh, and that creaking when I only barely lifted the cover...!&lt;br /&gt;
&lt;br /&gt;
Old Man Ward found me back there, just...reveling in the book, though I&amp;#039;d yet to even open it.  He demanded me to leave the back corner -- &amp;quot;there&amp;#039;s nothing for a *boy* like you,&amp;quot; he rasped, pointing at me with his cane.  Oh, but there was, and meekly walked from the corner to the other side of the bookstore as he rumbled and muttered about the foolishness of youth.&lt;br /&gt;
&lt;br /&gt;
I had to see that book again.  Had to; looking back on it, I&amp;#039;m rather surprised at what I did, pushing with all of my might against one of the bookshelves, causing it to topple to the next one, and then another, like great wooden dominoes.  I feigned a shriek of pain -- &amp;quot;Oh!  Help, I am trapped, please!!&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
And as Ward, alarmed, came stomping over to the toppled bookshelves, I snuck from my spot between two bookshelves (themselves threatening to undo my plan by toppling on me), rushed as quiet as possible to that back corner, grasped that book, and made for the door with all haste.&lt;br /&gt;
&lt;br /&gt;
If Old Man Ward ever knew I had taken the book, he never said.  He never could -- for as he reached the spot where I supposedly was buried under the shelves, the bookshelves where I had hidden fell on top of him.  They said he died immediately.&lt;br /&gt;
&lt;br /&gt;
But I had the book.  My first of many curiosities.....&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Mr. Fell and I share a similar interest in the acquisition of various rare and unique items.  I am convinced that he has several things that would help to complete several collections that I am actively working to complete.  He suspects the same things of me, I am certain.  Do I?  That would be telling, wouldn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
===Aspects==&lt;br /&gt;
Ethically Challenged Antiquarian&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m the only one that appreciates it...&lt;br /&gt;
&lt;br /&gt;
“Kill it with a rock!”&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Great +4:&amp;#039;&amp;#039;&amp;#039; Rapport&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Good +3:&amp;#039;&amp;#039;&amp;#039; Investigate, Notice&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fair +2:&amp;#039;&amp;#039;&amp;#039; Contacts, Provoke, Deceive&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Average +1:&amp;#039;&amp;#039;&amp;#039; Athletics, Academics, Burglary, Mythos&lt;br /&gt;
&lt;br /&gt;
===Stunts===&lt;br /&gt;
Secret Knowledge of the World: You gain +2 to a Mythos roll when creating an advantage using something you&amp;#039;ve learned from a Mythos source.&lt;br /&gt;
&lt;br /&gt;
Misdirection: You gain +2 to Burglary rolls when stealing or hiding things the size of a book or smaller.&lt;br /&gt;
&lt;br /&gt;
Body Language Reader: You can use Notice in place of Empathy to learn the aspects of a target through observation.&lt;br /&gt;
&lt;br /&gt;
===Extras and Stuff===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seamus&amp;#039; Shop “Curious Goods”&amp;#039;&amp;#039;&amp;#039; (Permission – aspect relating to it | Cost – free)&lt;br /&gt;
&lt;br /&gt;
Aspect: &amp;#039;&amp;#039;Full of forgotten things&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stunt: &amp;#039;&amp;#039;Back at the shop: Once per session, you may have an informative or suitable item for the current investigation “back at the shop.”&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The depth and exquisiteness of the object d&amp;#039;art.&lt;br /&gt;
* Knowledge is the water that can slake the world&amp;#039;s thirst.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [[Agatha Pickman|Mrs. Agatha Warren Pickman]], philanthropist. &lt;br /&gt;
* Rose Kransky, cleaning lady&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Archaeology 2, Art History 4, Cthulhu Mythos 2, History 4, Languages 2 (Toltec, French), Library Use 4, Occult 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Bargain 3, Cop Talk 3, Credit Rating 4, Reassurance 4, Streetwise 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Evidence Collection 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Conceal 10, Disguise 10, Filch 15, &amp;#039;&amp;#039;&amp;#039;Firearms 2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 6&amp;#039;&amp;#039;&amp;#039;, Health 8, Sanity 7, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 3, &amp;#039;&amp;#039;&amp;#039;Weapons 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1121</id>
		<title>Seamus Archer</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Seamus_Archer&amp;diff=1121"/>
				<updated>2013-05-11T01:14:24Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Antiquarian&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; In the Blood&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s always been this way with me.  &lt;br /&gt;
&lt;br /&gt;
I see something unusual; out of the ordinary, and I&amp;#039;m suffused with this desire I cannot even be sure I can put into words.  I just know that I find myself...well, &amp;quot;possessed&amp;quot; to acquire it.&lt;br /&gt;
&lt;br /&gt;
I remember when I was 13, when I went into the Ward Bookshop, and found myself in amongst towering bookshelves, the scent of aging, moldering books filling my nose with that peculiar tickle that only an old tome can lend to one&amp;#039;s sense of smell.  It was there, in that back corner of the shop -- that oh so *peculiar* book.  A crumbling leathery cover (was it leather?  I rather think it was some exotic creature whose skin was divested from its body.  Or...?).  Inlaid metallic bindings.  Oh, and that creaking when I only barely lifted the cover...!&lt;br /&gt;
&lt;br /&gt;
Old Man Ward found me back there, just...reveling in the book, though I&amp;#039;d yet to even open it.  He demanded me to leave the back corner -- &amp;quot;there&amp;#039;s nothing for a *boy* like you,&amp;quot; he rasped, pointing at me with his cane.  Oh, but there was, and meekly walked from the corner to the other side of the bookstore as he rumbled and muttered about the foolishness of youth.&lt;br /&gt;
&lt;br /&gt;
I had to see that book again.  Had to; looking back on it, I&amp;#039;m rather surprised at what I did, pushing with all of my might against one of the bookshelves, causing it to topple to the next one, and then another, like great wooden dominoes.  I feigned a shriek of pain -- &amp;quot;Oh!  Help, I am trapped, please!!&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
And as Ward, alarmed, came stomping over to the toppled bookshelves, I snuck from my spot between two bookshelves (themselves threatening to undo my plan by toppling on me), rushed as quiet as possible to that back corner, grasped that book, and made for the door with all haste.&lt;br /&gt;
&lt;br /&gt;
If Old Man Ward ever knew I had taken the book, he never said.  He never could -- for as he reached the spot where I supposedly was buried under the shelves, the bookshelves where I had hidden fell on top of him.  They said he died immediately.&lt;br /&gt;
&lt;br /&gt;
But I had the book.  My first of many curiosities.....&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Mr. Fell and I share a similar interest in the acquisition of various rare and unique items.  I am convinced that he has several things that would help to complete several collections that I am actively working to complete.  He suspects the same things of me, I am certain.  Do I?  That would be telling, wouldn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The depth and exquisiteness of the object d&amp;#039;art.&lt;br /&gt;
* Knowledge is the water that can slake the world&amp;#039;s thirst.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [[Agatha Pickman|Mrs. Agatha Warren Pickman]], philanthropist. &lt;br /&gt;
* Rose Kransky, cleaning lady&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Archaeology 2, Art History 4, Cthulhu Mythos 2, History 4, Languages 2 (Toltec, French), Library Use 4, Occult 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Bargain 3, Cop Talk 3, Credit Rating 4, Reassurance 4, Streetwise 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Evidence Collection 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Conceal 10, Disguise 10, Filch 15, &amp;#039;&amp;#039;&amp;#039;Firearms 2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 6&amp;#039;&amp;#039;&amp;#039;, Health 8, Sanity 7, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 3, &amp;#039;&amp;#039;&amp;#039;Weapons 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1120</id>
		<title>Mariette Finnley</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Mariette_Finnley&amp;diff=1120"/>
				<updated>2013-05-11T01:13:39Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Parapsychologist&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; Thirst for Knowledge&lt;br /&gt;
&lt;br /&gt;
As an assistant of the famous behaviorist, B.F. Skinner, many are surprised at her interest in the supernatural and her interest in parapsychology. Perhaps it is a reaction to the strict empiricism of the behaviorism embodied by her prior employer, Skinner. Exploring her options, she attended a talk by the famous Carl Jung, and soon became an avid fan. During his visit, she became his friend and he her confidant. Not being married, she is something of an odd woman. Many who know her blame her bullheadedness, but Jung understands her drive to understand the unknowable outweighs domestic concerns. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; It started when Jung was curious about an odd necklace he had somehow obtained. Marriette offered to find an expert, and have it assessed, perhaps even find out a bit about it&amp;#039;s history. Although Fell could not place the item, their conversation was pleasant and comfortable, lasting well into the night. As Fell&amp;#039;s shop was relatively close, Marriette often found herself visiting the shop, and finding time to sit and chat with the fascinating man. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* The complex (core pattern of emotions) is related to the collective unconsciousness &lt;br /&gt;
* Individuation-Spiritual purpose beyond material goals&lt;br /&gt;
* Synchronicity-relationships that are not causal can be meaningfully related&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Carl_Jung Carl Jung], noted psychologist and psychiatrist; currently visiting New England (through 1937)&lt;br /&gt;
* Her friend B. F. Skinner, an avid behaviorist&lt;br /&gt;
* Her sister Kathryn Finnley&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Anthropology 3, Biology 3, Library Use 3, Medicine 1, Occult 4&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Assess Honesty 4, Credit Rating 3, Oral History 0, Reassurance 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Forensics 1, Photography 4&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Athletics 3, Electrical Repair 6, First Aid 6, &amp;#039;&amp;#039;&amp;#039;Fleeing 10&amp;#039;&amp;#039;&amp;#039;, Health 10, Hypnosis 4, Mechanical Repair 6, Psychoanalysis 6, Sanity 9, Stability 8, &amp;#039;&amp;#039;&amp;#039;Scuffling 4&amp;#039;&amp;#039;&amp;#039;, Sense Trouble 8, Stealth 1&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Matthieu_Deveraux&amp;diff=1119</id>
		<title>Matthieu Deveraux</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Matthieu_Deveraux&amp;diff=1119"/>
				<updated>2013-05-11T01:12:49Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Snapshot==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Occupation:&amp;#039;&amp;#039;&amp;#039; Dilettante&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drive:&amp;#039;&amp;#039;&amp;#039; Artistic Sensibility&lt;br /&gt;
&lt;br /&gt;
Good day gents and ladies,&lt;br /&gt;
&lt;br /&gt;
Deveraux Art will be presented this coming Saturday at, excuse me, yes...I am Matthieu Deveraux...yes, I am that Matthieu Deveraux and yes some, no most, no probably everything you have heard is correct except I am not living off my families wealth.  I am quite a successful artist. Oh, you do not recall my art? Perhaps my puzzles, most of the puzzle toys my family manufactures are from my ideas, but my art is really what represents me. &lt;br /&gt;
&lt;br /&gt;
I know for some it is a bit, um, avante garde or too intellectual, but the truth is my art shows the beauty of brutal honesty.  It forces you to interact with it and to discover the truth within oneself. I am sure you have seen it there is even a piece here at Miskatonic, the large cube with various part of it that move...made of wood and glass and metal, different symbols carved and painted into it...? No?  No worries, perhaps you have just not been to that section of campus. &lt;br /&gt;
&lt;br /&gt;
The occult? No, you are thinking of my wife.  Yes, I have taken some classes at Miskatonic but that is mainly due to my wife.  Before we had children she was quite the wild one. Oh the stories I could...never...share.  She is a wonderful Catholic women who just went through an experimental phase and I experimented with her.  Until the children she was quite exciting...now...oh we...do not...live together.  Her and the children live somewhere less, um, experimental.&lt;br /&gt;
&lt;br /&gt;
I love my children very much, and yes you are correct.  I do have a mistress.  There is no problem with that don&amp;#039;t we all? We are still married we simply do not have that type of relationship, I have that with someone else. No, I am not a womenizer.  I am only every with one women sexually at a time, well nevermind.  The point is, my wife and I have a great marriage it just does not involve us being together.  I provide for my children and her as any man should.&lt;br /&gt;
&lt;br /&gt;
No, I am not an occultist.  I explained already that was my, why yes, I have seen some unusual things and work with some people who deal with unusual things but that is not occult that is simply me solving enigmas and that is something I am very good at.  That and my art and puzzle craft, and well I am not here to brag about myself, just to remind you that my next art showing is this coming saturday at the L&amp;#039;art de Centre, well next to it actually at the [[Red Stag Pub]], but please come and experience the joy, pain,beauty and terror of Deveraux Art! &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Connection to [[Thomas Fell]]:&amp;#039;&amp;#039;&amp;#039; Met through family connections and social circles and we hit it off and became good acquaintances and passing friends.  We attend similar functions and often discuss enigmas, puzzles, and his unusual &amp;quot;found objects&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Current Status:&amp;#039;&amp;#039;&amp;#039; Alive, Sane&lt;br /&gt;
&lt;br /&gt;
==Fate Stats==&lt;br /&gt;
&lt;br /&gt;
==ToC Stats==&lt;br /&gt;
&lt;br /&gt;
===Pillars of Sanity===&lt;br /&gt;
* Beauty found in the brutal honest of art.&lt;br /&gt;
* The patterns of logic in puzzles and there is always an answer.&lt;br /&gt;
* Power of release in pleasures of the flesh.&lt;br /&gt;
&lt;br /&gt;
===Sources of Stability===&lt;br /&gt;
* My children - Matthew Peter Deveraux Jr. and Melinda Abigail Deveraux&lt;br /&gt;
* Mistress and combat instructor - Magdalina Everest&lt;br /&gt;
* Confident, linguist, and party buddy - Dr. Alban Locstein&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
====Investigative====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Academic:&amp;#039;&amp;#039;&amp;#039; Architecture 1, Cryptography 3 (2), Physics 2, Languages 1&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Interpersonal:&amp;#039;&amp;#039;&amp;#039; Assess Honesty 2, Credit Rating 5 (4), Flattery 2, Interrogation 2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Technical:&amp;#039;&amp;#039;&amp;#039; Art 2, Craft 3, Locksmith 2, Outdoorsman 2 (1), Pharmacy 2&lt;br /&gt;
&lt;br /&gt;
====General====&lt;br /&gt;
Athletics 4 (2), Driving 5 (auto, &amp;#039;&amp;#039;undefined (2x)&amp;#039;&amp;#039;), Electrical Repair 3, &amp;#039;&amp;#039;&amp;#039;Firearms 6 (2)&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Fleeing 12&amp;#039;&amp;#039;&amp;#039;, Health 8 (2), Mechanical Repair 3, Piloting 3 (small boats, &amp;#039;&amp;#039;undefined&amp;#039;&amp;#039;), Preparedness 8, Riding 2, Sanity 9, Stability 9 (5), Shadowing 1, Stealth 4 (0), &amp;#039;&amp;#039;&amp;#039;Weapons 4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Investigators]][[Category: Armitage Inquiry]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=NELAA&amp;diff=1110</id>
		<title>NELAA</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=NELAA&amp;diff=1110"/>
				<updated>2013-04-06T01:44:24Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The New England League Of Amateur Astronomers (N.E.L.A.A.) is a club uniting stargazing hobbyists from the greater Miskatonic river basin. They meet on a monthly basis, organize occasional field trips, issue a newsletter, and raise funds with a Christmas social. Hard times have cut the organization’s membership in half; it now numbers less than twenty-five. Full membership, including newsletter and voting privileges, costs two dollars per year. Auxiliary membership, allowing non-voting participation in meetings and social attendance, costs fifty cents. &lt;br /&gt;
&lt;br /&gt;
==Interaction with NELAA==&lt;br /&gt;
Stargazing on the Solstice: Took a bus out of town up some hills with standing stones. Mattheu, Marriette, and Seamus travel with NELAA members&lt;br /&gt;
&lt;br /&gt;
==Eerie Things Going On==&lt;br /&gt;
&lt;br /&gt;
Hey, they all seem normal. Except that they&amp;#039;ve been tracking a &amp;quot;moving constellation&amp;quot;, which some members seem to think is either a comet or an asteroid. No mention during their excursion on the notes at the end of Document 2 (page 2); Khthon-Cthonic, Thysia. Further research into these terms shows Thysia, Celestial sacrifices. At bottom of trench. Animal sacrifices bodies were shared and eaten (feast). For the underworld sacrifices (Cthonic), the sacrifices were bled then burned. Blood would drain in channel in altar stone. &lt;br /&gt;
&lt;br /&gt;
Except that now Eddie has been found dead. He washed up on the shore of the river, just North of Arkham. The gang goes to see Dr. Sprague, the medical examiner to determine what happened. Given their link with the Inquiry, he was happy to oblige. Mari, with her medical and biology background, felt the most comfortable going in to see the body with Dr. Sprague. Matthieu and Seamus chose to wait outside. The body was in a most unusual state, and the cause of death quite outside of anything Mari or Dr. Sprague had seen before. The chest was ripped open, and the heart removed. It looked as if someone had stuck their hand into the boy and ripped his heart out. Clearly not an animal attack. Hard to imaging a human being strong enough and brutish enough to do this. Dr. Sprague feels that Eddie was likely dumped into the river approximately on Thursday, approximately 2 days ago. Notably, the terms above do not correspond with the condition of Eddie&amp;#039;s body. He was clearly not bled, burned or eaten. So, why are these terms at the bottom of the document. What was Armitage&amp;#039;s interest in them. Is there a link with Eddie and the other missing young man?&lt;br /&gt;
&lt;br /&gt;
In talking to the local law, Seamus is able to get some additional information from the lead detective, Hank Lewis. There is a link in that another member of NELAA has been missing for approximately 3 months, Roger Little. No sign of him, including a body. &lt;br /&gt;
&lt;br /&gt;
One notable thing about the detective is that he clearly did not like Thomas Ongine, the leader of NELAA, and the one mentioned in the document. Felt he was just &amp;quot;too happy&amp;quot;. Is there something to the detectives instincts?&lt;br /&gt;
&lt;br /&gt;
==Notable People and Places==&lt;br /&gt;
&lt;br /&gt;
===Members at the Autumnal Equinox event===&lt;br /&gt;
Thomas Ongine, the balding organizer of the group drives the bus out of town to remote sites to better see the stars. He is in his 50s, very friendly, and strums traditional Appalachian songs on a battered guitar.&lt;br /&gt;
&lt;br /&gt;
Heidi Pinion, a &amp;quot;retiree&amp;quot; in her late 40s, attends NELAA events (and other social functions in town) more out of curiosity than anything, really. She loves the night sky and loves people-watching. She and Thomas are on the &amp;quot;board&amp;quot; of NELAA, such as it is. She always seems to be smiling, possibly smirking.&lt;br /&gt;
&lt;br /&gt;
Lily Hawthorne is a young woman in her twenties with jet black hair. She seems to have a fan club consisting of the younger men in the group. Lily works in the secretarial pool at First Miskatonic Insurance.&lt;br /&gt;
&lt;br /&gt;
Eddie Friedmann is in his 20s, a bit overweight, with curly black hair and glasses. He&amp;#039;s a clerk at the First Bank of Arkham. &amp;#039;&amp;#039;&amp;#039;Dead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Troy Lasky is in his mid 20s. He works at Hayne&amp;#039;s Hardware. He&amp;#039;s built like a runner, clean shaven with tousled blonde hair.&lt;br /&gt;
&lt;br /&gt;
Melisa Cambron is a housewife in her 30s. She is a &amp;quot;writer of small things&amp;quot;. She keeps her wavy brown hair tucked nicely under a smart hat. &lt;br /&gt;
&lt;br /&gt;
Jordan Purser is in his late 20s and has short cropped hair with a trimmed beard and moustache. He&amp;#039;s an accountant at L. B. Smith &amp;amp; Associates here in Arkham.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
The bus usually leaves from the ESSO station by the Garrison Street Bridge in [[Arkham]].&lt;br /&gt;
&lt;br /&gt;
The Autumnal Solstice stargazing event took place just over an hour out of Arkham to the Upper Miskatonic Valley.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Document 2]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=NELAA&amp;diff=1109</id>
		<title>NELAA</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=NELAA&amp;diff=1109"/>
				<updated>2013-04-06T01:37:23Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The New England League Of Amateur Astronomers (N.E.L.A.A.) is a club uniting stargazing hobbyists from the greater Miskatonic river basin. They meet on a monthly basis, organize occasional field trips, issue a newsletter, and raise funds with a Christmas social. Hard times have cut the organization’s membership in half; it now numbers less than twenty-five. Full membership, including newsletter and voting privileges, costs two dollars per year. Auxiliary membership, allowing non-voting participation in meetings and social attendance, costs fifty cents. &lt;br /&gt;
&lt;br /&gt;
==Interaction with NELAA==&lt;br /&gt;
Stargazing on the Solstice: Took a bus out of town up some hills with standing stones. Mattheu, Marriette, and Seamus travel with NELAA members&lt;br /&gt;
&lt;br /&gt;
==Eerie Things Going On==&lt;br /&gt;
&lt;br /&gt;
Hey, they all seem normal. Except that they&amp;#039;ve been tracking a &amp;quot;moving constellation&amp;quot;, which some members seem to think is either a comet or an asteroid. No mention during their excursion on the notes at the end of Document 2 (page 2); Khthon-Cthonic, Thysia. Further research into these terms shows Thysia, Celestial sacrifices. At bottom of trench. Animal sacrifices bodies were shared and eaten (feast). For the underworld sacrifices (Cthonic), the sacrifices were bled then burned. Blood would drain in channel in altar stone. &lt;br /&gt;
&lt;br /&gt;
Except that now Eddie has been found dead. He washed up on the shore of the river, just North of Arkham. The gang goes to see Dr. Sprague, the medical examiner to determine what happened. Given their link with the Inquiry, he was happy to oblige. Mari, with her medical and biology background, felt the most comfortable going in to see the body with Dr. Sprague. Matthieu and Seamus chose to wait outside. The body was in a most unusual state, and the cause of death quite outside of anything Mari or Dr. Sprague had seen before. The chest was ripped open, and the heart removed. It looked as if someone had stuck their hand into the boy and ripped his heart out. Clearly not an animal attack. Hard to imaging a human being strong enough and brutish enough to do this. Dr. Sprague feels that Eddie was likely dumped into the river approximately on Thursday, approximately 2 days ago. Notably, the terms above do not correspond with the condition of Eddie&amp;#039;s body. He was clearly not bled, burned or eaten. So, why are these terms at the bottom of the document. What was Armitage&amp;#039;s interest in them. Is there a link with Eddie and the other missing young man?&lt;br /&gt;
&lt;br /&gt;
In talking to the local law, Seamus is able to get some additional information from the lead detective, Hank Lewis. There is a link in that another member of NELAA has been missing for approximately 3 months, Roger Little. No sign of him, including a body. &lt;br /&gt;
&lt;br /&gt;
One notable thing about the detective is that he clearly did not like Thomas Ongine, the leader of NELAA, and the one mentioned in the document. Felt he was just &amp;quot;too happy&amp;quot;. Is there something to the detectives instincts?&lt;br /&gt;
&lt;br /&gt;
==Notable People and Places==&lt;br /&gt;
&lt;br /&gt;
===Members at the Autumnal Equinox event===&lt;br /&gt;
Thomas Ongine, the balding organizer of the group drives the bus out of town to remote sites to better see the stars. He is in his 50s, very friendly, and strums traditional Appalachian songs on a battered guitar.&lt;br /&gt;
&lt;br /&gt;
Heidi Pinion, a &amp;quot;retiree&amp;quot; in her late 40s, attends NELAA events (and other social functions in town) more out of curiosity than anything, really. She loves the night sky and loves people-watching. She and Thomas are on the &amp;quot;board&amp;quot; of NELAA, such as it is. She always seems to be smiling, possibly smirking.&lt;br /&gt;
&lt;br /&gt;
Lily Hawthorne is a young woman in her twenties with jet black hair. She seems to have a fan club consisting of the younger men in the group.&lt;br /&gt;
&lt;br /&gt;
Eddie Friedmann is in his 20s, a bit overweight, with curly black hair and glasses. He&amp;#039;s a clerk at the First Bank of Arkham. &amp;#039;&amp;#039;&amp;#039;Dead&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Troy Lasky is in his mid 20s. He works at Hayne&amp;#039;s Hardware. He&amp;#039;s built like a runner, clean shaven with tousled blonde hair.&lt;br /&gt;
&lt;br /&gt;
Melisa Cambron is a housewife in her 30s. She is a &amp;quot;writer of small things&amp;quot;. She keeps her wavy brown hair tucked nicely under a smart hat. &lt;br /&gt;
&lt;br /&gt;
Jordan Purser is in his late 20s and has short cropped hair with a trimmed beard and moustache. He&amp;#039;s an accountant at L. B. Smith &amp;amp; Associates here in Arkham.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
The bus usually leaves from the ESSO station by the Garrison Street Bridge in [[Arkham]].&lt;br /&gt;
&lt;br /&gt;
The Autumnal Solstice stargazing event took place just over an hour out of Arkham to the Upper Miskatonic Valley.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Document 2]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=NELAA&amp;diff=1108</id>
		<title>NELAA</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=NELAA&amp;diff=1108"/>
				<updated>2013-04-06T01:34:10Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The New England League Of Amateur Astronomers (N.E.L.A.A.) is a club uniting stargazing hobbyists from the greater Miskatonic river basin. They meet on a monthly basis, organize occasional field trips, issue a newsletter, and raise funds with a Christmas social. Hard times have cut the organization’s membership in half; it now numbers less than twenty-five. Full membership, including newsletter and voting privileges, costs two dollars per year. Auxiliary membership, allowing non-voting participation in meetings and social attendance, costs fifty cents. &lt;br /&gt;
&lt;br /&gt;
==Interaction with NELAA==&lt;br /&gt;
Stargazing on the Solstice: Took a bus out of town up some hills with standing stones. Mattheu, Marriette, and Seamus travel with NELAA members&lt;br /&gt;
&lt;br /&gt;
==Eerie Things Going On==&lt;br /&gt;
&lt;br /&gt;
Hey, they all seem normal. Except that they&amp;#039;ve been tracking a &amp;quot;moving constellation&amp;quot;, which some members seem to think is either a comet or an asteroid. No mention during their excursion on the notes at the end of Document 2 (page 2); Khthon-Cthonic, Thysia. Further research into these terms shows Thysia, Celestial sacrifices. At bottom of trench. Animal sacrifices bodies were shared and eaten (feast). For the underworld sacrifices (Cthonic), the sacrifices were bled then burned. Blood would drain in channel in altar stone. &lt;br /&gt;
&lt;br /&gt;
Except that now Eddie has been found dead. He washed up on the shore of the river, just North of Arkham. The gang goes to see Dr. Sprague, the medical examiner to determine what happened. Given their link with the Inquiry, he was happy to oblige. Mari, with her medical and biology background, felt the most comfortable going in to see the body with Dr. Sprague. Matthieu and Seamus chose to wait outside. The body was in a most unusual state, and the cause of death quite outside of anything Mari or Dr. Sprague had seen before. The chest was ripped open, and the heart removed. It looked as if someone had stuck their hand into the boy and ripped his heart out. Clearly not an animal attack. Hard to imaging a human being strong enough and brutish enough to do this. Dr. Sprague feels that Eddie was likely dumped into the river approximately on Thursday, approximately 2 days ago. Notably, the terms above do not correspond with the condition of Eddie&amp;#039;s body. He was clearly not bled, burned or eaten. So, why are these terms at the bottom of the document. What was Armitage&amp;#039;s interest in them. Is there a link with Eddie and the other missing young man?&lt;br /&gt;
&lt;br /&gt;
In talking to the local law, Seamus is able to get some additional information from the lead detective, Hank Lewis. There is a link in that another member of NELAA has been missing for approximately 3 months, Roger Little. No sign of him, including a body. &lt;br /&gt;
&lt;br /&gt;
One notable thing about the detective is that he clearly did not like Thomas Ongine, the leader of NELAA, and the one mentioned in the document. Felt he was just &amp;quot;too happy&amp;quot;. Is there something to the detectives instincts?&lt;br /&gt;
&lt;br /&gt;
==Notable People and Places==&lt;br /&gt;
&lt;br /&gt;
===Members at the Autumnal Equinox event===&lt;br /&gt;
Thomas Ongine, the balding organizer of the group drives the bus out of town to remote sites to better see the stars. He is in his 50s, very friendly, and strums traditional Appalachian songs on a battered guitar.&lt;br /&gt;
&lt;br /&gt;
Heidi Pinion, a &amp;quot;retiree&amp;quot; in her late 40s, attends NELAA events (and other social functions in town) more out of curiosity than anything, really. She loves the night sky and loves people-watching. She and Thomas are on the &amp;quot;board&amp;quot; of NELAA, such as it is. She always seems to be smiling, possibly smirking.&lt;br /&gt;
&lt;br /&gt;
Lily Hawthorne is a young woman in her twenties with jet black hair. She seems to have a fan club consisting of the younger men in the group.&lt;br /&gt;
&lt;br /&gt;
Eddie Friedmann is in his 20s, a bit overweight, with curly black hair and glasses. He&amp;#039;s a clerk at the First Bank of Arkham.&lt;br /&gt;
&lt;br /&gt;
Troy Lasky is in his mid 20s. He works at Hayne&amp;#039;s Hardware. He&amp;#039;s built like a runner, clean shaven with tousled blonde hair.&lt;br /&gt;
&lt;br /&gt;
Melisa Cambron is a housewife in her 30s. She is a &amp;quot;writer of small things&amp;quot;. She keeps her wavy brown hair tucked nicely under a smart hat. &lt;br /&gt;
&lt;br /&gt;
Jordan Purser is in his late 20s and has short cropped hair with a trimmed beard and moustache. He&amp;#039;s an accountant at L. B. Smith &amp;amp; Associates here in Arkham.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
The bus usually leaves from the ESSO station by the Garrison Street Bridge in [[Arkham]].&lt;br /&gt;
&lt;br /&gt;
The Autumnal Solstice stargazing event took place just over an hour out of Arkham to the Upper Miskatonic Valley.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Document 2]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=NELAA&amp;diff=1106</id>
		<title>NELAA</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=NELAA&amp;diff=1106"/>
				<updated>2013-04-06T01:22:21Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The New England League Of Amateur Astronomers (N.E.L.A.A.) is a club uniting stargazing hobbyists from the greater Miskatonic river basin. They meet on a monthly basis, organize occasional field trips, issue a newsletter, and raise funds with a Christmas social. Hard times have cut the organization’s membership in half; it now numbers less than twenty-five. Full membership, including newsletter and voting privileges, costs two dollars per year. Auxiliary membership, allowing non-voting participation in meetings and social attendance, costs fifty cents. &lt;br /&gt;
&lt;br /&gt;
==Interaction with NELAA==&lt;br /&gt;
Stargazing on the Solstice: Took a bus out of town up some hills with standing stones. Mattheu, Marriette, and Seamus travel with NELAA members&lt;br /&gt;
&lt;br /&gt;
==Eerie Things Going On==&lt;br /&gt;
&lt;br /&gt;
Hey, they all seem normal. Except that they&amp;#039;ve been tracking a &amp;quot;moving constellation&amp;quot;, which some members seem to think is either a comet or an asteroid. No mention during their excursion on the notes at the end of Document 2 (page 2); Khthon-Cthonic, Thysia. Further research into these terms shows Thysia, Celestial sacrifices. At bottom of trench. Animal sacrifices bodies were shared and eaten (feast). For the underworld sacrifices (Cthonic), the sacrifices were bled then burned. Blood would drain in channel in altar stone. &lt;br /&gt;
&lt;br /&gt;
Except that now Eddie has been found dead. He washed up on the shore of the river, just North of Arkham. The gang goes to see Dr. Sprague, the medical examiner to determine what happened. Given their link with the Inquiry, he was happy to oblige. Mari, with her medical and biology background, felt the most comfortable going in to see the body with Dr. Sprague. Matthieu and Seamus chose to wait outside. The body was in a most unusual state, and the cause of death quite outside of anything Mari or Dr. Sprague had seen before. The chest was ripped open, and the heart removed. It looked as if someone had stuck their hand into the boy and ripped his heart out. Clearly not an animal attack. Hard to imaging a human being strong enough and brutish enough to do this. Dr. Sprague feels that Eddie was likely dumped into the river approximately on Thursday, approximately 2 days ago. Notably, the terms above do not correspond with the condition of Eddie&amp;#039;s body. He was clearly not bled, burned or eaten. So, why are these terms at the bottom of the document. What was Armitage&amp;#039;s interest in them. Is there a link with Eddie and the other missing young man?&lt;br /&gt;
&lt;br /&gt;
In talking to the local law, Seamus is able to get some additional information from the lead detective, Hank Lewis. There is a link in that another member of NELAA has been missing for approximately 3 months, Roger Little. No sign of him, including a body. &lt;br /&gt;
&lt;br /&gt;
One notable thing about the detective is that he clearly did not like Thomas Ongine, the leader of NELAA, and the one mentioned in the document. Felt he was just &amp;quot;too happy&amp;quot;. Is there something to the detectives instincts?&lt;br /&gt;
&lt;br /&gt;
==Notable People and Places==&lt;br /&gt;
&lt;br /&gt;
===Members at the Autumnal Equinox event===&lt;br /&gt;
Thomas Ongine, the balding organizer of the group drives the bus out of town to remote sites to better see the stars. He is in his 50s, very friendly, and strums traditional Appalachian songs on a battered guitar.&lt;br /&gt;
&lt;br /&gt;
Heidi Pinion, a &amp;quot;retiree&amp;quot; in her late 40s, attends NELAA events (and other social functions in town) more out of curiosity than anything, really. She loves the night sky and loves people-watching. She and Thomas are on the &amp;quot;board&amp;quot; of NELAA, such as it is. She always seems to be smiling, possibly smirking.&lt;br /&gt;
&lt;br /&gt;
Lily Hawthorne is a young woman in her twenties with jet black hair. She seems to have a fan club consisting of the younger men in the group.&lt;br /&gt;
&lt;br /&gt;
Eddie Friedmann is in his 20s, a bit overweight, with curly black hair and glasses. He&amp;#039;s a clerk at the First Bank of Arkham.&lt;br /&gt;
&lt;br /&gt;
Troy Lasky is in his mid 20s. He works at Hayne&amp;#039;s Hardware. He&amp;#039;s built like a runner, clean shaven with tousled blonde hair.&lt;br /&gt;
&lt;br /&gt;
Melisa Cambron is a housewife in her 30s. She is a &amp;quot;writer of small things&amp;quot;. She keeps her wavy brown hair tucked nicely under a smart hat. &lt;br /&gt;
&lt;br /&gt;
Jordan Purser is in his late 20s and has short cropped hair with a trimmed beard and moustache. He&amp;#039;s an accountant at L. B. Smith &amp;amp; Associates here in Arkham.&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
The bus usually leaves from the ESSO station by the Garrison Street Bridge in [[Arkham]].&lt;br /&gt;
&lt;br /&gt;
The Autumnal Solstice stargazing event took place just over an hour out of Arkham to the Upper Miskatonic Valley.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Main_Page&amp;diff=1105</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Main_Page&amp;diff=1105"/>
				<updated>2013-04-06T01:02:21Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mystery takes on written form when pages from a disturbing manuscript fall into the investigators&amp;#039; hands!&lt;br /&gt;
==People==&lt;br /&gt;
===Investigators===&lt;br /&gt;
[[Matthew Deveraux|Matthieu Deveraux, artist]]&lt;br /&gt;
&lt;br /&gt;
[[Mariette Finnley|Mariette Finnley, parapsychologist]]&lt;br /&gt;
&lt;br /&gt;
[[Seamus Archer|Seamus Archer, antiquarian]]&lt;br /&gt;
&lt;br /&gt;
===Important NPCs===&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Madame Claudia Brazda, fortune teller]]&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Mitch, former Navy man, roustabout]]&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Tammy Calhoun, murderer]]&lt;br /&gt;
&lt;br /&gt;
[[Lawrence Rice]], Australian lodger&lt;br /&gt;
&lt;br /&gt;
[[Austin Kittrell]], heir to a minor fortune&lt;br /&gt;
&lt;br /&gt;
[[Circle Rite Lodge|Joseph Teller]], Architect, Freemason, Member of the [[Circle Rite Lodge]]&lt;br /&gt;
&lt;br /&gt;
===Dead NPCs===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Alfie the Fish-Boy]], circus freak.&lt;br /&gt;
&lt;br /&gt;
[[Jan Joyce-Cleveland]], the backer of a planned expedition was worried when [[Thomas Fell]] failed to report in; worried that something has happened to him.&lt;br /&gt;
&lt;br /&gt;
[[Thomas Fell]] verifies the provenance of antiques and oddities. Was organizing an expedition for [[Jan Joyce-Cleveland]]; possibly missing.&lt;br /&gt;
&lt;br /&gt;
[[NELAA|Eddie Friedmann]], amateur astronomer, banker. Mutilated corpse found on the banks of the Miskatonic.&lt;br /&gt;
&lt;br /&gt;
[[Knox Makepeace|Professor Knox Makepeace]], professor of History at Miskatonic University, lifelong friend and colleague of [[Thomas Fell]].&lt;br /&gt;
&lt;br /&gt;
==Groups and Organizations==&lt;br /&gt;
[[The Armitage Inquiry]]&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus]]&lt;br /&gt;
&lt;br /&gt;
[[Circle Rite Lodge]]&lt;br /&gt;
&lt;br /&gt;
[[Kingsport Yacht Club]]&lt;br /&gt;
&lt;br /&gt;
[[NELAA|The New England League of Amateur Astronomers]]&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
&lt;br /&gt;
===Regional===&lt;br /&gt;
[http://en.wikipedia.org/w/index.php?title=File:Lovecraft_Country.svg&amp;amp;page=1 Lovecraft Country]&lt;br /&gt;
&lt;br /&gt;
[https://maps.google.com/maps/ms?msid=200589488159567374549.0004d1344aac6a30c9dd2&amp;amp;msa=0 Lovecraft Country overlaid on Google Maps]&lt;br /&gt;
&lt;br /&gt;
===Towns and Villages===&lt;br /&gt;
&lt;br /&gt;
====Massachusetts====&lt;br /&gt;
&lt;br /&gt;
[[Arkham | The City of Arkham]]&lt;br /&gt;
&lt;br /&gt;
[[Kingsport | The Seaside Town of Kingsport]]&lt;br /&gt;
&lt;br /&gt;
===Specific Locals===&lt;br /&gt;
&lt;br /&gt;
[[Red Stag Pub]], [[Arkham | Arkham, Mass.]]&lt;br /&gt;
&lt;br /&gt;
[[Orne Library]], [[Arkham | Arkham, Mass.]]&lt;br /&gt;
&lt;br /&gt;
==Tomes, Writings, and Artifacts==&lt;br /&gt;
&lt;br /&gt;
===The Armitage Files===&lt;br /&gt;
[[Document 1]], two handwritten pages, a photograph, twenty-five petals from a flower, a leaf, and pinned scrap of leather.&lt;br /&gt;
&lt;br /&gt;
[[Document 2]], two handwritten pages plus a small charm.&lt;br /&gt;
&lt;br /&gt;
===Things you shouldn&amp;#039;t read, touch, interact...this means &amp;#039;&amp;#039;&amp;#039;YOU&amp;#039;&amp;#039;&amp;#039;!===&lt;br /&gt;
&lt;br /&gt;
[[Haskin&amp;#039;s Compleate and Accurat History of the Massachusetts Bay Colony and Local Environs]]&lt;br /&gt;
&lt;br /&gt;
[[L&amp;#039;ouverture de la Voie]]&lt;br /&gt;
&lt;br /&gt;
[[The Red Box]] / [[The &amp;#039;Red&amp;#039; Book]]&lt;br /&gt;
&lt;br /&gt;
[[Secret Mysteries of Asia|Secret Mysteries of Asia, With a Commentary on the Ghorl Nigral]]&lt;br /&gt;
&lt;br /&gt;
[[Tears of Azazoth]]&lt;br /&gt;
&lt;br /&gt;
====Orne Library: Special Collections====&lt;br /&gt;
&lt;br /&gt;
[[Livre d&amp;#039;Eibon]]&lt;br /&gt;
&lt;br /&gt;
[[Necronomicon]]&lt;br /&gt;
&lt;br /&gt;
[[Malleus Maleficarumn]]&lt;br /&gt;
&lt;br /&gt;
[[Nameless Cults|Unassprechlichen Kulten]]&lt;br /&gt;
&lt;br /&gt;
===Correspondence===&lt;br /&gt;
[[No coffee|A letter from Seamus&amp;#039; lodger]]&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
&lt;br /&gt;
[http://www.timeanddate.com/calendar/?year=1936&amp;amp;country=1 A calendar for 1936]&lt;br /&gt;
&lt;br /&gt;
[[Timeline|Dates in our campaign]]&lt;br /&gt;
&lt;br /&gt;
[[Major Events]]&lt;br /&gt;
&lt;br /&gt;
==Gods and Titans==&lt;br /&gt;
&lt;br /&gt;
[[Dagon]]&lt;br /&gt;
&lt;br /&gt;
[[Nyarlathotep]]&lt;br /&gt;
&lt;br /&gt;
[[Sub-Niggurath]]&lt;br /&gt;
&lt;br /&gt;
[[Yog-Sothoth]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Main_Page&amp;diff=1104</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Main_Page&amp;diff=1104"/>
				<updated>2013-04-06T00:51:38Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mystery takes on written form when pages from a disturbing manuscript fall into the investigators&amp;#039; hands!&lt;br /&gt;
==People==&lt;br /&gt;
===Investigators===&lt;br /&gt;
[[Matthew Deveraux|Matthieu Deveraux, artist]]&lt;br /&gt;
&lt;br /&gt;
[[Mariette Finnley|Mariette Finnley, parapsychologist]]&lt;br /&gt;
&lt;br /&gt;
[[Seamus Archer|Seamus Archer, antiquarian]]&lt;br /&gt;
&lt;br /&gt;
===Important NPCs===&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Madame Claudia Brazda, fortune teller]]&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Mitch, former Navy man, roustabout]]&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Tammy Calhoun, murderer]]&lt;br /&gt;
&lt;br /&gt;
[[Lawrence Rice]], Australian lodger&lt;br /&gt;
&lt;br /&gt;
[[Austin Kittrell]], heir to a minor fortune&lt;br /&gt;
&lt;br /&gt;
[[Joseph Teller]], Architect, Freemason, Member of the [[Circle Rite Lodge]]&lt;br /&gt;
&lt;br /&gt;
===Dead NPCs===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Alfie the Fish-Boy]], circus freak.&lt;br /&gt;
&lt;br /&gt;
[[Jan Joyce-Cleveland]], the backer of a planned expedition was worried when [[Thomas Fell]] failed to report in; worried that something has happened to him.&lt;br /&gt;
&lt;br /&gt;
[[Thomas Fell]] verifies the provenance of antiques and oddities. Was organizing an expedition for [[Jan Joyce-Cleveland]]; possibly missing.&lt;br /&gt;
&lt;br /&gt;
[[NELAA|Eddie Friedmann]], amateur astronomer, banker. Mutilated corpse found on the banks of the Miskatonic.&lt;br /&gt;
&lt;br /&gt;
[[Knox Makepeace|Professor Knox Makepeace]], professor of History at Miskatonic University, lifelong friend and colleague of [[Thomas Fell]].&lt;br /&gt;
&lt;br /&gt;
==Groups and Organizations==&lt;br /&gt;
[[The Armitage Inquiry]]&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus]]&lt;br /&gt;
&lt;br /&gt;
[[Circle Rite Lodge]]&lt;br /&gt;
&lt;br /&gt;
[[Kingsport Yacht Club]]&lt;br /&gt;
&lt;br /&gt;
[[NELAA|The New England League of Amateur Astronomers]]&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
&lt;br /&gt;
===Regional===&lt;br /&gt;
[http://en.wikipedia.org/w/index.php?title=File:Lovecraft_Country.svg&amp;amp;page=1 Lovecraft Country]&lt;br /&gt;
&lt;br /&gt;
[https://maps.google.com/maps/ms?msid=200589488159567374549.0004d1344aac6a30c9dd2&amp;amp;msa=0 Lovecraft Country overlaid on Google Maps]&lt;br /&gt;
&lt;br /&gt;
===Towns and Villages===&lt;br /&gt;
&lt;br /&gt;
====Massachusetts====&lt;br /&gt;
&lt;br /&gt;
[[Arkham | The City of Arkham]]&lt;br /&gt;
&lt;br /&gt;
[[Kingsport | The Seaside Town of Kingsport]]&lt;br /&gt;
&lt;br /&gt;
===Specific Locals===&lt;br /&gt;
&lt;br /&gt;
[[Red Stag Pub]], [[Arkham | Arkham, Mass.]]&lt;br /&gt;
&lt;br /&gt;
[[Orne Library]], [[Arkham | Arkham, Mass.]]&lt;br /&gt;
&lt;br /&gt;
==Tomes, Writings, and Artifacts==&lt;br /&gt;
&lt;br /&gt;
===The Armitage Files===&lt;br /&gt;
[[Document 1]], two handwritten pages, a photograph, twenty-five petals from a flower, a leaf, and pinned scrap of leather.&lt;br /&gt;
&lt;br /&gt;
[[Document 2]], two handwritten pages plus a small charm.&lt;br /&gt;
&lt;br /&gt;
===Things you shouldn&amp;#039;t read, touch, interact...this means &amp;#039;&amp;#039;&amp;#039;YOU&amp;#039;&amp;#039;&amp;#039;!===&lt;br /&gt;
&lt;br /&gt;
[[Haskin&amp;#039;s Compleate and Accurat History of the Massachusetts Bay Colony and Local Environs]]&lt;br /&gt;
&lt;br /&gt;
[[L&amp;#039;ouverture de la Voie]]&lt;br /&gt;
&lt;br /&gt;
[[The Red Box]] / [[The &amp;#039;Red&amp;#039; Book]]&lt;br /&gt;
&lt;br /&gt;
[[Secret Mysteries of Asia|Secret Mysteries of Asia, With a Commentary on the Ghorl Nigral]]&lt;br /&gt;
&lt;br /&gt;
[[Tears of Azazoth]]&lt;br /&gt;
&lt;br /&gt;
====Orne Library: Special Collections====&lt;br /&gt;
&lt;br /&gt;
[[Livre d&amp;#039;Eibon]]&lt;br /&gt;
&lt;br /&gt;
[[Necronomicon]]&lt;br /&gt;
&lt;br /&gt;
[[Malleus Maleficarumn]]&lt;br /&gt;
&lt;br /&gt;
[[Nameless Cults|Unassprechlichen Kulten]]&lt;br /&gt;
&lt;br /&gt;
===Correspondence===&lt;br /&gt;
[[No coffee|A letter from Seamus&amp;#039; lodger]]&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
&lt;br /&gt;
[http://www.timeanddate.com/calendar/?year=1936&amp;amp;country=1 A calendar for 1936]&lt;br /&gt;
&lt;br /&gt;
[[Timeline|Dates in our campaign]]&lt;br /&gt;
&lt;br /&gt;
[[Major Events]]&lt;br /&gt;
&lt;br /&gt;
==Gods and Titans==&lt;br /&gt;
&lt;br /&gt;
[[Dagon]]&lt;br /&gt;
&lt;br /&gt;
[[Nyarlathotep]]&lt;br /&gt;
&lt;br /&gt;
[[Sub-Niggurath]]&lt;br /&gt;
&lt;br /&gt;
[[Yog-Sothoth]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Main_Page&amp;diff=1103</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Main_Page&amp;diff=1103"/>
				<updated>2013-04-06T00:51:16Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* People */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mystery takes on written form when pages from a disturbing manuscript fall into the investigators&amp;#039; hands!&lt;br /&gt;
==People==&lt;br /&gt;
===Investigators===&lt;br /&gt;
[[Matthew Deveraux|Matthieu Deveraux, artist]]&lt;br /&gt;
&lt;br /&gt;
[[Mariette Finnley|Mariette Finnley, parapsychologist]]&lt;br /&gt;
&lt;br /&gt;
[[Seamus Archer|Seamus Archer, antiquarian]]&lt;br /&gt;
&lt;br /&gt;
===Important NPCs===&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Madame Claudia Brazda, fortune teller]]&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Mitch, former Navy man, roustabout]]&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Tammy Calhoun, murderer]]&lt;br /&gt;
&lt;br /&gt;
[[Lawrence Rice]], Australian lodger&lt;br /&gt;
&lt;br /&gt;
[[Austin Kittrell]], heir to a minor fortune&lt;br /&gt;
&lt;br /&gt;
[[Joseph Teller]], Architect, Freemason, Member of the [[Circle Rite Lodge]]&lt;br /&gt;
&lt;br /&gt;
===Dead NPCs===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Alfie the Fish-Boy]], circus freak.&lt;br /&gt;
&lt;br /&gt;
[[Jan Joyce-Cleveland]], the backer of a planned expedition was worried when [[Thomas Fell]] failed to report in; worried that something has happened to him.&lt;br /&gt;
&lt;br /&gt;
[[Thomas Fell]] verifies the provenance of antiques and oddities. Was organizing an expedition for [[Jan Joyce-Cleveland]]; possibly missing.&lt;br /&gt;
&lt;br /&gt;
[[NEELA|Eddie Friedmann]], amateur astronomer, banker. Mutilated corpse found on the banks of the Miskatonic.&lt;br /&gt;
&lt;br /&gt;
[[Knox Makepeace|Professor Knox Makepeace]], professor of History at Miskatonic University, lifelong friend and colleague of [[Thomas Fell]].&lt;br /&gt;
&lt;br /&gt;
==Groups and Organizations==&lt;br /&gt;
[[The Armitage Inquiry]]&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus]]&lt;br /&gt;
&lt;br /&gt;
[[Circle Rite Lodge]]&lt;br /&gt;
&lt;br /&gt;
[[Kingsport Yacht Club]]&lt;br /&gt;
&lt;br /&gt;
[[NELAA|The New England League of Amateur Astronomers]]&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
&lt;br /&gt;
===Regional===&lt;br /&gt;
[http://en.wikipedia.org/w/index.php?title=File:Lovecraft_Country.svg&amp;amp;page=1 Lovecraft Country]&lt;br /&gt;
&lt;br /&gt;
[https://maps.google.com/maps/ms?msid=200589488159567374549.0004d1344aac6a30c9dd2&amp;amp;msa=0 Lovecraft Country overlaid on Google Maps]&lt;br /&gt;
&lt;br /&gt;
===Towns and Villages===&lt;br /&gt;
&lt;br /&gt;
====Massachusetts====&lt;br /&gt;
&lt;br /&gt;
[[Arkham | The City of Arkham]]&lt;br /&gt;
&lt;br /&gt;
[[Kingsport | The Seaside Town of Kingsport]]&lt;br /&gt;
&lt;br /&gt;
===Specific Locals===&lt;br /&gt;
&lt;br /&gt;
[[Red Stag Pub]], [[Arkham | Arkham, Mass.]]&lt;br /&gt;
&lt;br /&gt;
[[Orne Library]], [[Arkham | Arkham, Mass.]]&lt;br /&gt;
&lt;br /&gt;
==Tomes, Writings, and Artifacts==&lt;br /&gt;
&lt;br /&gt;
===The Armitage Files===&lt;br /&gt;
[[Document 1]], two handwritten pages, a photograph, twenty-five petals from a flower, a leaf, and pinned scrap of leather.&lt;br /&gt;
&lt;br /&gt;
[[Document 2]], two handwritten pages plus a small charm.&lt;br /&gt;
&lt;br /&gt;
===Things you shouldn&amp;#039;t read, touch, interact...this means &amp;#039;&amp;#039;&amp;#039;YOU&amp;#039;&amp;#039;&amp;#039;!===&lt;br /&gt;
&lt;br /&gt;
[[Haskin&amp;#039;s Compleate and Accurat History of the Massachusetts Bay Colony and Local Environs]]&lt;br /&gt;
&lt;br /&gt;
[[L&amp;#039;ouverture de la Voie]]&lt;br /&gt;
&lt;br /&gt;
[[The Red Box]] / [[The &amp;#039;Red&amp;#039; Book]]&lt;br /&gt;
&lt;br /&gt;
[[Secret Mysteries of Asia|Secret Mysteries of Asia, With a Commentary on the Ghorl Nigral]]&lt;br /&gt;
&lt;br /&gt;
[[Tears of Azazoth]]&lt;br /&gt;
&lt;br /&gt;
====Orne Library: Special Collections====&lt;br /&gt;
&lt;br /&gt;
[[Livre d&amp;#039;Eibon]]&lt;br /&gt;
&lt;br /&gt;
[[Necronomicon]]&lt;br /&gt;
&lt;br /&gt;
[[Malleus Maleficarumn]]&lt;br /&gt;
&lt;br /&gt;
[[Nameless Cults|Unassprechlichen Kulten]]&lt;br /&gt;
&lt;br /&gt;
===Correspondence===&lt;br /&gt;
[[No coffee|A letter from Seamus&amp;#039; lodger]]&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
&lt;br /&gt;
[http://www.timeanddate.com/calendar/?year=1936&amp;amp;country=1 A calendar for 1936]&lt;br /&gt;
&lt;br /&gt;
[[Timeline|Dates in our campaign]]&lt;br /&gt;
&lt;br /&gt;
[[Major Events]]&lt;br /&gt;
&lt;br /&gt;
==Gods and Titans==&lt;br /&gt;
&lt;br /&gt;
[[Dagon]]&lt;br /&gt;
&lt;br /&gt;
[[Nyarlathotep]]&lt;br /&gt;
&lt;br /&gt;
[[Sub-Niggurath]]&lt;br /&gt;
&lt;br /&gt;
[[Yog-Sothoth]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Arkham&amp;diff=1102</id>
		<title>Arkham</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Arkham&amp;diff=1102"/>
				<updated>2013-04-06T00:48:25Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arkham_Map.jpg|200px|thumb|right|Arkham, Mass.]]&lt;br /&gt;
&lt;br /&gt;
Home to our investigators, the Armitage Inquiry, and several interesting people.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
===City of Arkham Police Department===&lt;br /&gt;
The county&amp;#039;s medical examiner, [[Ephraim Sprague|Dr. Ephraim Sprague]], a member of [[The Armitage Inquiry]] works here. Detective Hank Lewis, lead detective on the [[NELAA|Eddie Friedmann murder investigation]] also works here. The county morgue is located here.&lt;br /&gt;
&lt;br /&gt;
===Miskatonic University===&lt;br /&gt;
An all-male university.&lt;br /&gt;
&lt;br /&gt;
===Red Stag Pub===&lt;br /&gt;
A two-story bar that the artsy crowd frequents. Next door to L&amp;#039;art de Centre. [[Red Stag Pub|[Read more]]]&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
&lt;br /&gt;
===Circle Rite Lodge===&lt;br /&gt;
A masonic lodge located in a renovated building on Church Street. [[Circle Rite Lodge|[Read more]]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Arkham&amp;diff=1101</id>
		<title>Arkham</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Arkham&amp;diff=1101"/>
				<updated>2013-04-06T00:47:30Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arkham_Map.jpg|200px|thumb|right|Arkham, Mass.]]&lt;br /&gt;
&lt;br /&gt;
Home to our investigators, the Armitage Inquiry, and several interesting people.&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
&lt;br /&gt;
===City of Arkham Police Department===&lt;br /&gt;
The county&amp;#039;s medical examiner, [[Ephraim Sprague|Dr. Ephraim Sprague]], a member of [[The Armitage Inquiry]] works here. Detective Hank Lewis, lead detective on the [[NELAA|Eddie Friedmann murder investigation]] also works here. The county morgue is located here.&lt;br /&gt;
&lt;br /&gt;
===Circle Rite Lodge===&lt;br /&gt;
A masonic lodge located in a renovated building on Church Street. [[Circle Rite Lodge|[Read more]]]&lt;br /&gt;
&lt;br /&gt;
===Miskatonic University===&lt;br /&gt;
An all-male university.&lt;br /&gt;
&lt;br /&gt;
===Red Stag Pub===&lt;br /&gt;
A two-story bar that the artsy crowd frequents. Next door to L&amp;#039;art de Centre. [[Red Stag Pub|[Read more]]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Arkham&amp;diff=1100</id>
		<title>Arkham</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Arkham&amp;diff=1100"/>
				<updated>2013-04-06T00:44:17Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arkham_Map.jpg|200px|thumb|right|Arkham, Mass.]]&lt;br /&gt;
&lt;br /&gt;
Home to our investigators, the Armitage Inquiry, and several interesting people.&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
&lt;br /&gt;
===City of Arkham Police Department===&lt;br /&gt;
The county&amp;#039;s medical examiner, [[Dr. Ephraim Sprague|Ephraim Sprague]] works here. Detective Hank Lewis, lead detective on the [[NELAA|Eddie Friedmann murder investigation]] also works here.&lt;br /&gt;
&lt;br /&gt;
===Circle Rite Lodge===&lt;br /&gt;
A masonic lodge located in a renovated building on Church Street. [[Circle Rite Lodge|(main article)]]&lt;br /&gt;
&lt;br /&gt;
===Miskatonic University===&lt;br /&gt;
An all-male university.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Timeline&amp;diff=1098</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Timeline&amp;diff=1098"/>
				<updated>2013-04-06T00:34:21Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* September */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=1936=&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
Aug 20, Thursday: Investigation at Thomas Fell&amp;#039;s house begins.&lt;br /&gt;
&lt;br /&gt;
Aug 21, Friday: Investigators return to Arkham, Mass.&lt;br /&gt;
&lt;br /&gt;
Aug 23, Sunday: Investigators are introduced to the Armitage Inquiry and receive the strange documents.&lt;br /&gt;
&lt;br /&gt;
Aug 30, Sunday: Investigators reconvene at the library to share information.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
Sept 3, Thursday: Head to Ongunquit, Maine, to investigate a travelling circus.&lt;br /&gt;
&lt;br /&gt;
Sept 4, Friday: Headed to Portsmouth, N.H., then returned to Ongunquit. Kidnapping at the circus.&lt;br /&gt;
&lt;br /&gt;
Sept 5, Saturday: Return to Arkham.&lt;br /&gt;
&lt;br /&gt;
Sept 6, Sunday: The original documents are discovered to be missing.&lt;br /&gt;
&lt;br /&gt;
Sept 9, Wednesday: Deveraux to head to Kingsport, Mass., to set up an art showing at Wallace Hower&amp;#039;s estate.&lt;br /&gt;
&lt;br /&gt;
Sept 10-12, Thursday through Saturday: Walking tour of Arkham&amp;#039;s Masonic past.&lt;br /&gt;
&lt;br /&gt;
Sept 13, Sunday: Investigators report to Inquiry regarding the Circus.&lt;br /&gt;
&lt;br /&gt;
Sept 19, Saturday: The date of the Kingsport art fête at the Hower estate.&lt;br /&gt;
&lt;br /&gt;
Sept 20, Sunday: Early morning, Russel is killed at the Kingfisher Motel, Kingsport. Later that day, the group confides in Detective Coffin, then returns to Arkham.&lt;br /&gt;
&lt;br /&gt;
Sept 21, Monday: Investigators arrive in Innsmouth. &lt;br /&gt;
&lt;br /&gt;
Sept 22, Tuesday: More wandering around Innsmouth; return to Arkham.&lt;br /&gt;
&lt;br /&gt;
Sept 23, Wednesday: Kingsport in the day, then off to stargazing with NELAA. &amp;#039;&amp;#039;September Equinox&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Sept 24, Thursday: Matthieu is to meet with his contact at CRL. Sometime that morning, Eddie Friedmann&amp;#039;s body placed in Miskatonic River. &lt;br /&gt;
&lt;br /&gt;
Sept 26, Saturday: Deveraux is invited to the Kingsport Yacht Club. Eddie Friedmann found dead. &amp;#039;&amp;#039;&amp;#039;(Current time in game.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Sept 30, Wednesday: (Full Moon) NELAA planning on heading out again.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
Note: Do Not visit [[The Ciazarn Bros. Travelling Circus]]!&lt;br /&gt;
&lt;br /&gt;
Oct 15, Thursday: (New Moon)&lt;br /&gt;
&lt;br /&gt;
Oct 30, Friday: (Full Moon)&lt;br /&gt;
&lt;br /&gt;
Oct 31, Saturday: &amp;#039;&amp;#039;Halloween&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
Nov 1, Sunday: Wedding of B. F. Skinner and Yvonne Blue in Cambridge, Mass.&lt;br /&gt;
&lt;br /&gt;
Nov 3, Tuesday: Election Day. Will FDR be re-elected for a second term or will Alf Landon, the governor from Kansas, upset him? Find out later this week when all the votes have been counted.&lt;br /&gt;
&lt;br /&gt;
Nov 13, Friday: (New Moon)&lt;br /&gt;
&lt;br /&gt;
Nov 26, Thursday: &amp;#039;&amp;#039;Thanksgiving&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Nov 28, Saturday: (Full Moon)&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
&lt;br /&gt;
Dec 13, Sunday: (New Moon)&lt;br /&gt;
&lt;br /&gt;
Dec 21, Monday: &amp;#039;&amp;#039;Winter Solstice&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Dec 25, Friday: &amp;#039;&amp;#039;Christmas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Dec 27, Sunday: (Full Moon)&lt;br /&gt;
&lt;br /&gt;
Dec 31, Thursday: &amp;#039;&amp;#039;New Year&amp;#039;s Eve&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=File:Arkham_Map.jpg&amp;diff=1097</id>
		<title>File:Arkham Map.jpg</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=File:Arkham_Map.jpg&amp;diff=1097"/>
				<updated>2013-04-05T21:03:39Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Admin uploaded a new version of &amp;amp;quot;File:Arkham Map.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Timeline&amp;diff=1086</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Timeline&amp;diff=1086"/>
				<updated>2013-03-30T02:32:56Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* September */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=1936=&lt;br /&gt;
&lt;br /&gt;
==August==&lt;br /&gt;
&lt;br /&gt;
Aug 20, Thursday: Investigation at Thomas Fell&amp;#039;s house begins.&lt;br /&gt;
&lt;br /&gt;
Aug 21, Friday: Investigators return to Arkham, Mass.&lt;br /&gt;
&lt;br /&gt;
Aug 23, Sunday: Investigators are introduced to the Armitage Inquiry and receive the strange documents.&lt;br /&gt;
&lt;br /&gt;
Aug 30, Sunday: Investigators reconvene at the library to share information.&lt;br /&gt;
&lt;br /&gt;
==September==&lt;br /&gt;
&lt;br /&gt;
Sept 3, Thursday: Head to Ongunquit, Maine, to investigate a travelling circus.&lt;br /&gt;
&lt;br /&gt;
Sept 4, Friday: Headed to Portsmouth, N.H., then returned to Ongunquit. Kidnapping at the circus.&lt;br /&gt;
&lt;br /&gt;
Sept 5, Saturday: Return to Arkham.&lt;br /&gt;
&lt;br /&gt;
Sept 6, Sunday: The original documents are discovered to be missing.&lt;br /&gt;
&lt;br /&gt;
Sept 9, Wednesday: Deveraux to head to Kingsport, Mass., to set up an art showing at Wallace Hower&amp;#039;s estate.&lt;br /&gt;
&lt;br /&gt;
Sept 10-12, Thursday through Saturday: Walking tour of Arkham&amp;#039;s Masonic past.&lt;br /&gt;
&lt;br /&gt;
Sept 13, Sunday: Investigators report to Inquiry regarding the Circus.&lt;br /&gt;
&lt;br /&gt;
Sept 19, Saturday: The date of the Kingsport art fête at the Hower estate.&lt;br /&gt;
&lt;br /&gt;
Sept 20, Sunday: Early morning, Russel is killed at the Kingfisher Motel, Kingsport. Later that day, the group confides in Detective Coffin, then returns to Arkham.&lt;br /&gt;
&lt;br /&gt;
Sept 21, Monday: Investigators arrive in Innsmouth. &lt;br /&gt;
&lt;br /&gt;
Sept 22, Tuesday: More wandering around Innsmouth; return to Arkham.&lt;br /&gt;
&lt;br /&gt;
Sept 23, Wednesday: Kingsport in the day, then off to stargazing with NELAA. &amp;#039;&amp;#039;September Equinox&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Sept 24, Thursday: Matthieu is to meet with his contact at CRL. &lt;br /&gt;
&lt;br /&gt;
Sept 26, Saturday: Deveraux is invited to the Kingsport Yacht Club. Eddie Friedmann found dead. &amp;#039;&amp;#039;&amp;#039;(Current time in game.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Sept 30, Wednesday: (Full Moon) NELAA planning on heading out again.&lt;br /&gt;
&lt;br /&gt;
==October==&lt;br /&gt;
Note: Do Not visit [[The Ciazarn Bros. Travelling Circus]]!&lt;br /&gt;
&lt;br /&gt;
Oct 15, Thursday: (New Moon)&lt;br /&gt;
&lt;br /&gt;
Oct 30, Friday: (Full Moon)&lt;br /&gt;
&lt;br /&gt;
Oct 31, Saturday: &amp;#039;&amp;#039;Halloween&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==November==&lt;br /&gt;
&lt;br /&gt;
Nov 1, Sunday: Wedding of B. F. Skinner and Yvonne Blue in Cambridge, Mass.&lt;br /&gt;
&lt;br /&gt;
Nov 3, Tuesday: Election Day. Will FDR be re-elected for a second term or will Alf Landon, the governor from Kansas, upset him? Find out later this week when all the votes have been counted.&lt;br /&gt;
&lt;br /&gt;
Nov 13, Friday: (New Moon)&lt;br /&gt;
&lt;br /&gt;
Nov 26, Thursday: &amp;#039;&amp;#039;Thanksgiving&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Nov 28, Saturday: (Full Moon)&lt;br /&gt;
&lt;br /&gt;
==December==&lt;br /&gt;
&lt;br /&gt;
Dec 13, Sunday: (New Moon)&lt;br /&gt;
&lt;br /&gt;
Dec 21, Monday: &amp;#039;&amp;#039;Winter Solstice&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Dec 25, Friday: &amp;#039;&amp;#039;Christmas&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Dec 27, Sunday: (Full Moon)&lt;br /&gt;
&lt;br /&gt;
Dec 31, Thursday: &amp;#039;&amp;#039;New Year&amp;#039;s Eve&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Dagon&amp;diff=350</id>
		<title>Dagon</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Dagon&amp;diff=350"/>
				<updated>2013-03-17T22:46:56Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;Some sort of sea-god. Probably not important.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some sort of sea-god. Probably not important.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Main_Page&amp;diff=349</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Main_Page&amp;diff=349"/>
				<updated>2013-03-17T22:46:28Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Gods and Titans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mystery takes on written form when pages from a disturbing manuscript fall into the investigators&amp;#039; hands!&lt;br /&gt;
==People==&lt;br /&gt;
===Investigators===&lt;br /&gt;
[[Matthew Deveraux|Matthieu Deveraux, artist]]&lt;br /&gt;
&lt;br /&gt;
[[Mariette Finnley|Mariette Finnley, parapsychologist]]&lt;br /&gt;
&lt;br /&gt;
[[Seamus Archer|Seamus Archer, antiquarian]]&lt;br /&gt;
&lt;br /&gt;
===Important NPCs===&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Madame Claudia Brazda, fortune teller]]&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Mitch, former Navy man, roustabout]]&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Tammy Calhoun, murderer]]&lt;br /&gt;
&lt;br /&gt;
[[Lawrence Rice]], Australian lodger&lt;br /&gt;
&lt;br /&gt;
[[Austin Kittrell]]&lt;br /&gt;
&lt;br /&gt;
[[Joseph Teller]], Architect, Freemason, Member of the [[Circle Rite Lodge]]&lt;br /&gt;
&lt;br /&gt;
===Dead NPCs===&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Alfie the Fish-Boy, circus freak]]&lt;br /&gt;
&lt;br /&gt;
[[Jan Joyce-Cleveland]], the backer of a planned expedition was worried when [[Thomas Fell]] failed to report in; worried that something has happened to him.&lt;br /&gt;
&lt;br /&gt;
[[Thomas Fell]] verifies the provenance of antiques and oddities. Was organizing an expedition for [[Jan Joyce-Cleveland]]; possibly missing.&lt;br /&gt;
&lt;br /&gt;
[[Knox Makepeace|Professor Knox Makepeace]], professor of History at Miskatonic University, lifelong friend and colleague of [[Thomas Fell]].&lt;br /&gt;
&lt;br /&gt;
==Groups and Organizations==&lt;br /&gt;
[[The Armitage Inquiry]]&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus]]&lt;br /&gt;
&lt;br /&gt;
[[Circle Rite Lodge]]&lt;br /&gt;
&lt;br /&gt;
[[Kingsport Yacht Club]]&lt;br /&gt;
&lt;br /&gt;
[[NELAA|The New England League of Amateur Astronomers]]&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
&lt;br /&gt;
===Regional===&lt;br /&gt;
[http://en.wikipedia.org/w/index.php?title=File:Lovecraft_Country.svg&amp;amp;page=1 Lovecraft Country]&lt;br /&gt;
&lt;br /&gt;
[https://maps.google.com/maps/ms?msid=200589488159567374549.0004d1344aac6a30c9dd2&amp;amp;msa=0 Lovecraft Country overlaid on Google Maps]&lt;br /&gt;
&lt;br /&gt;
===Towns and Villages===&lt;br /&gt;
&lt;br /&gt;
====Massachusetts====&lt;br /&gt;
&lt;br /&gt;
[[Arkham | The City of Arkham]]&lt;br /&gt;
&lt;br /&gt;
[[Kingsport | The Seaside Town of Kingsport]]&lt;br /&gt;
&lt;br /&gt;
===Specific Locals===&lt;br /&gt;
&lt;br /&gt;
[[Red Stag Pub]], [[Arkham | Arkham, Mass.]]&lt;br /&gt;
&lt;br /&gt;
[[Orne Library]], [[Arkham | Arkham, Mass.]]&lt;br /&gt;
&lt;br /&gt;
==Tomes, Writings, and Artifacts==&lt;br /&gt;
&lt;br /&gt;
===The Armitage Files===&lt;br /&gt;
[[Document 1]], two handwritten pages, a photograph, twenty-five petals from a flower, a leaf, and pinned scrap of leather.&lt;br /&gt;
&lt;br /&gt;
[[Document 2]], two handwritten pages plus a small charm.&lt;br /&gt;
&lt;br /&gt;
===Things you shouldn&amp;#039;t read, touch, interact...this means &amp;#039;&amp;#039;&amp;#039;YOU&amp;#039;&amp;#039;&amp;#039;!===&lt;br /&gt;
&lt;br /&gt;
[[Haskin&amp;#039;s Compleate and Accurat History of the Massachusetts Bay Colony and Local Environs]]&lt;br /&gt;
&lt;br /&gt;
[[L&amp;#039;ouverture de la Voie]]&lt;br /&gt;
&lt;br /&gt;
[[The Red Box]] / [[The &amp;#039;Red&amp;#039; Book]]&lt;br /&gt;
&lt;br /&gt;
[[Tears of Azazoth]]&lt;br /&gt;
&lt;br /&gt;
====Orne Library: Special Collections====&lt;br /&gt;
&lt;br /&gt;
[[Livre d&amp;#039;Eibon]]&lt;br /&gt;
&lt;br /&gt;
[[Necronomicon]]&lt;br /&gt;
&lt;br /&gt;
[[Malleus Maleficarumn]]&lt;br /&gt;
&lt;br /&gt;
[[Nameless Cults|Unassprechlichen Kulten]]&lt;br /&gt;
&lt;br /&gt;
===Correspondence===&lt;br /&gt;
[[No coffee|A letter from Seamus&amp;#039; lodger]]&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
&lt;br /&gt;
[http://www.timeanddate.com/calendar/?year=1936&amp;amp;country=1 A calendar for 1936]&lt;br /&gt;
&lt;br /&gt;
[[Timeline|Dates in our campaign]]&lt;br /&gt;
&lt;br /&gt;
[[Major Events]]&lt;br /&gt;
&lt;br /&gt;
==Gods and Titans==&lt;br /&gt;
&lt;br /&gt;
[[Dagon]]&lt;br /&gt;
&lt;br /&gt;
[[Nyarlathotep]]&lt;br /&gt;
&lt;br /&gt;
[[Sub-Niggurath]]&lt;br /&gt;
&lt;br /&gt;
[[Yog-Sothoth]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Livre_d%27Eibon&amp;diff=348</id>
		<title>Livre d&#039;Eibon</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Livre_d%27Eibon&amp;diff=348"/>
				<updated>2013-03-17T22:45:31Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;&amp;#039;&amp;#039;Livre d’Ivon&amp;#039;&amp;#039;, translated by Gaspard du Nord (1240; French)  Based on C Philippus Faber’s 9th century Latin &amp;#039;&amp;#039;Liber Ivonis&amp;#039;&amp;#039; and du Nord’s own occult researches, this...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;Livre d’Ivon&amp;#039;&amp;#039;, translated by Gaspard du Nord (1240; French)&lt;br /&gt;
&lt;br /&gt;
Based on C Philippus Faber’s 9th century Latin &amp;#039;&amp;#039;Liber Ivonis&amp;#039;&amp;#039; and du Nord’s own occult researches, this purports to be the work of the legendary Hyperborean wizard Eibon. It was an immense text of arcane knowledge that contained, among other things, a detailed account of Eibon&amp;#039;s exploits, including his journeys to the Vale of Pnath and the planet Shaggai, his veneration rituals of Zhothaqquah (Eibon&amp;#039;s patron deity), and his magical formulae—such as for the slaying of certain otherworldly horrors. Unfortunately, only one complete fragment of the original is known to exist, scattered in different places of our world, though there are translations in English, French, and Latin.&lt;br /&gt;
&lt;br /&gt;
Skimming this book (takes nine hours) provides 1 dedicated pool point for one of Anthropology, Astronomy, or Occult. (This ability need not be chosen while reading; the player can decide during the adventure.) Poring over it provides +1 to your Cthulhu Mythos rating; +2 if you have already encountered Tsathoggua or his minions.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=Main_Page&amp;diff=347</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=Main_Page&amp;diff=347"/>
				<updated>2013-03-17T22:41:38Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: /* Tomes, Writings, and Artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mystery takes on written form when pages from a disturbing manuscript fall into the investigators&amp;#039; hands!&lt;br /&gt;
==People==&lt;br /&gt;
===Investigators===&lt;br /&gt;
[[Matthew Deveraux|Matthieu Deveraux, artist]]&lt;br /&gt;
&lt;br /&gt;
[[Mariette Finnley|Mariette Finnley, parapsychologist]]&lt;br /&gt;
&lt;br /&gt;
[[Seamus Archer|Seamus Archer, antiquarian]]&lt;br /&gt;
&lt;br /&gt;
===Important NPCs===&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Madame Claudia Brazda, fortune teller]]&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Mitch, former Navy man, roustabout]]&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Tammy Calhoun, murderer]]&lt;br /&gt;
&lt;br /&gt;
[[Lawrence Rice]], Australian lodger&lt;br /&gt;
&lt;br /&gt;
[[Austin Kittrell]]&lt;br /&gt;
&lt;br /&gt;
[[Joseph Teller]], Architect, Freemason, Member of the [[Circle Rite Lodge]]&lt;br /&gt;
&lt;br /&gt;
===Dead NPCs===&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus|Alfie the Fish-Boy, circus freak]]&lt;br /&gt;
&lt;br /&gt;
[[Jan Joyce-Cleveland]], the backer of a planned expedition was worried when [[Thomas Fell]] failed to report in; worried that something has happened to him.&lt;br /&gt;
&lt;br /&gt;
[[Thomas Fell]] verifies the provenance of antiques and oddities. Was organizing an expedition for [[Jan Joyce-Cleveland]]; possibly missing.&lt;br /&gt;
&lt;br /&gt;
[[Knox Makepeace|Professor Knox Makepeace]], professor of History at Miskatonic University, lifelong friend and colleague of [[Thomas Fell]].&lt;br /&gt;
&lt;br /&gt;
==Groups and Organizations==&lt;br /&gt;
[[The Armitage Inquiry]]&lt;br /&gt;
&lt;br /&gt;
[[The Ciazarn Bros. Travelling Circus]]&lt;br /&gt;
&lt;br /&gt;
[[Circle Rite Lodge]]&lt;br /&gt;
&lt;br /&gt;
[[Kingsport Yacht Club]]&lt;br /&gt;
&lt;br /&gt;
[[NELAA|The New England League of Amateur Astronomers]]&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
&lt;br /&gt;
===Regional===&lt;br /&gt;
[http://en.wikipedia.org/w/index.php?title=File:Lovecraft_Country.svg&amp;amp;page=1 Lovecraft Country]&lt;br /&gt;
&lt;br /&gt;
[https://maps.google.com/maps/ms?msid=200589488159567374549.0004d1344aac6a30c9dd2&amp;amp;msa=0 Lovecraft Country overlaid on Google Maps]&lt;br /&gt;
&lt;br /&gt;
===Towns and Villages===&lt;br /&gt;
&lt;br /&gt;
====Massachusetts====&lt;br /&gt;
&lt;br /&gt;
[[Arkham | The City of Arkham]]&lt;br /&gt;
&lt;br /&gt;
[[Kingsport | The Seaside Town of Kingsport]]&lt;br /&gt;
&lt;br /&gt;
===Specific Locals===&lt;br /&gt;
&lt;br /&gt;
[[Red Stag Pub]], [[Arkham | Arkham, Mass.]]&lt;br /&gt;
&lt;br /&gt;
[[Orne Library]], [[Arkham | Arkham, Mass.]]&lt;br /&gt;
&lt;br /&gt;
==Tomes, Writings, and Artifacts==&lt;br /&gt;
&lt;br /&gt;
===The Armitage Files===&lt;br /&gt;
[[Document 1]], two handwritten pages, a photograph, twenty-five petals from a flower, a leaf, and pinned scrap of leather.&lt;br /&gt;
&lt;br /&gt;
[[Document 2]], two handwritten pages plus a small charm.&lt;br /&gt;
&lt;br /&gt;
===Things you shouldn&amp;#039;t read, touch, interact...this means &amp;#039;&amp;#039;&amp;#039;YOU&amp;#039;&amp;#039;&amp;#039;!===&lt;br /&gt;
&lt;br /&gt;
[[Haskin&amp;#039;s Compleate and Accurat History of the Massachusetts Bay Colony and Local Environs]]&lt;br /&gt;
&lt;br /&gt;
[[L&amp;#039;ouverture de la Voie]]&lt;br /&gt;
&lt;br /&gt;
[[The Red Box]] / [[The &amp;#039;Red&amp;#039; Book]]&lt;br /&gt;
&lt;br /&gt;
[[Tears of Azazoth]]&lt;br /&gt;
&lt;br /&gt;
====Orne Library: Special Collections====&lt;br /&gt;
&lt;br /&gt;
[[Livre d&amp;#039;Eibon]]&lt;br /&gt;
&lt;br /&gt;
[[Necronomicon]]&lt;br /&gt;
&lt;br /&gt;
[[Malleus Maleficarumn]]&lt;br /&gt;
&lt;br /&gt;
[[Nameless Cults|Unassprechlichen Kulten]]&lt;br /&gt;
&lt;br /&gt;
===Correspondence===&lt;br /&gt;
[[No coffee|A letter from Seamus&amp;#039; lodger]]&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
&lt;br /&gt;
[http://www.timeanddate.com/calendar/?year=1936&amp;amp;country=1 A calendar for 1936]&lt;br /&gt;
&lt;br /&gt;
[[Timeline|Dates in our campaign]]&lt;br /&gt;
&lt;br /&gt;
[[Major Events]]&lt;br /&gt;
&lt;br /&gt;
==Gods and Titans==&lt;br /&gt;
&lt;br /&gt;
[[Nyarlathotep]]&lt;br /&gt;
&lt;br /&gt;
[[Sub-Niggurath]]&lt;br /&gt;
&lt;br /&gt;
[[Yog-Sothoth]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>http://gameworld.thesnakefarm.com/armitage/index.php?title=MediaWiki:Common.css&amp;diff=346</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://gameworld.thesnakefarm.com/armitage/index.php?title=MediaWiki:Common.css&amp;diff=346"/>
				<updated>2013-03-17T22:20:45Z</updated>
		
		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
h4 { font-style:italic; font-size: 108% }&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	</feed>