The Stargate SG-1 Adventure Game

If you've followed a link to this page, you probably have some idea what Stargate SG-1 is and probably already know that a very good officially licensed role-playing game based off of Stargate SG-1 already exists. So what is this page, then? It's John Tyne's Stargate SG-1 game, a role-playing game written in 1998, fleshed out a little bit with material taken from Andy Slack, and presented as a .pdf document.

Years before Alderac Entertainment Group purchased the license to release a RPG based on the television show Stargate SG-1, West End Games had the license. They hired John Tynes, a very good gamesmith, to develop the property for them. West End Games ran into financial difficulties, the company nearly collapsed, and the SG-1 project was cancelled. However, John Tynes had written about two-thirds of the game before the project was cancelled. After the cancellation and subsequent non-payment for his work, he placed what he had written on his website.

So, if it's there, why this?

Tyne's website was redone, but it's impossible to navigate to the Stargate SG-1 rules and most of the other gaming stuff that was at Revland (the old name of his site). Many links to former Revland content no longer work. That entire section, inaccessible from the current site, might be eventually taken down one day. His Stargate SG-1 work is a good start at a game; it would be a shame if it vanished.

The other thing is the site was horrible. Revland was all about the black background with thin orange serif fonts. All the text was nearly unreadable, or at least unreadable for more than a few minutes.

The other other thing is I thought it would neat if the game was actually finished. All that was missing was the movement rules, vehicle and weapon stats, a list of aliens, a quick look at some of the worlds mentioned in the television show, perhaps some adventure ideas, and character templates. Movement rules were added, based off of WEG's first edition Star Wars RPG. A very sparse list of weapon stats were based on other science-fiction/modern d6 games found online. The aliens, the list of worlds, and almost all of the adventure ideas were taken from Andy Slack's Stargate worldbook for GURPS Lite, Classic Traveller, and 2300 A.D. Some minor editing and basic character template creation using Tyne's rules were done by me.

Stargate SG-1 uses WEG's d6 Classic game system and is available as a 472 KB download from this link right here. The game is 86 pages long. There are no stats on vehicles yet. Those will be made available as a separate download if I ever get a chance to do them.


The Stargate SG-1 Adventure Game


John Tyne's original Stargate SG-1 work (Preface, Player, and Supervisor sections):

Andy Slack's Stargate SG-13 work (Universe and Scenario sections):

Mike Lynes' various d6 Classic works (part of the Equipment and Appendix I: Reference Charts): (This is his Appleseed d6 game)

West End Games, creators of the d6 System, under new management. Go buy their stuff:

Alderac Entertainment Group, the creator of the d20 Stargate SG-1 game:

The Richard Dean Anderson website, a wealth of information about the television show:

Sci-Fi Channel's Stargate SG-1 page, which sort of sucks compared to the old Showtime Stargate SG-1 website:

MGM-USA's Stargate SG-1 site: