| Computer Crash 
Dateline: 05/28/97 
 
The good news:  I upgraded my computer.  The bad news: conflicts up the wazoo.  Can't print.  Can't save to floppies.  Can't read the CD drive.  Won't recognize the mouse.  Which is odd, seeing as how the computer did this before I spent the money on the new board, chip, and memory.  All I want to do is play Marathon 2: Durandal!  Geez.  
 
But with the downed computer, this means that my folder with the ideas for future Shadowrants and even near-completed columns are on that hard drive.  And there's no way to get that off of there.  So this week's column is going to be a short one.
 
I was going to write a bit about GMing a large group, or a screed on how important foreshadowing is, or how the Sixth World would go on with or without the runner's involvement.  But what do I have saved here on my hard drive? 
 
Signs you are an Evil GM [too many listed to fit into a top ten list]:
 
You keep bringing a copy of Bug City to the gaming table, even though
the runners aren't anywhere near Chicago.
It seems as if APDS ammo is hard to come by, unless you're an NPC.
You have one of your runner's closest contacts/buddys join the Universal
Brotherhood.
The character with a legal SIN is declared dead by a computer glitch.
You start to use phrases like "It appears to be..."
You bring an ample supply of fudge for the dice to the gaming table.
And a liberal amount of salt for the wounds.
This phrase sounds familiar: "Roll a perception test, target number
really high."  [glance at results] "You don't notice anything."
As does this one: "Which hand WERE you using to open that door?"
And this one: "Whose (name vehicle or piece of equipment) is that again?"
And this: "I need to know exactly were everyone is standing."
And: "They had held actions."
Or: "Roll initiative -- Anyone go before fifty-seven?"
Not to forget: "What's your willpower again?"
You listen in to the player's planning to get ideas to throw against them.
Oftentimes, you roll 36d6 behind GM screen for no reason.  Chuckle.
Your players must be revived with smelling salts every time you
say "Aha!"
You grab Awakenings. Grin. Put it away. Grab VR2. Grin wider. Put that one
away. Sit back down and roll some dice. Repeat process with a few books.
Your adventures consist of just a crumpled piece of paper from work, with only three words, and a name on it.  No dice.  No books.
You find out what means most to the PC's and corrupt, screw over, or otherwise
take it away.
The adventure sends them through a portal to Earthdawn -- naked.
To complete the mission, they have to work WITH the bugs for a "greater good."
Your favorite NPCs are Kyle Morgan and Perianwyr, and they like to stalk the PCs.
You have their government contacts offer them some "free" cyberware.
A fun time is lopping off the ork deckers arm ... [at least] three times.
NPCs kidnap the PC's kids.
Their relatives get hooked on BTL's.
The adventure sends the mage into orbit.
They get attacked by a Force 30 Wasp Queen.
For some reason, the pizza guy, or baby sitter is the toughest runner they ever met.
Two words -- Ritual Sending.
Or give them a glimpse of the big picture and let them see their itty-bitty
corner of it.
 (These pearls come from Loki, Shaun Sides, Tinner, Dvixen, Bull, myself, and many other Evil GMs and Evil GM Apprentices.)
 
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