Getting Started | Basic Rules | Character Creation Combat | Gear | Characters | NPCs Campaign Log | Player Handouts NPCs a quick look at generating some quick bad guys to go against the good. Typical Tank Mutie Dex 2d brawl parry 3d melee 4d Kno 1d Per 1d Str 4d brawl 6d Control 1d physical mutation 3d physical mutation packages claws, horns, frenzy (d) furry, acid spit, 2 sensitivities (d) extra arms, distinctive odor (d), heightened metabolism (d) tentacles, scales, stiff motion (d) sonic blast, sensitive (d), really slow (d) poison bite, heightened metabolism (d) Typical Psi Mutie Dex 2d dodge 3d throw 3d Kno 1d willpower 3d Per 3d hide 4d sneak 4d Str 1d Control 2d mental mutation 3d mental mutation packages telekinesis, dual brain, fear response (d) pyrogenesis, frenzy (d) brain bite, weak (d, -1d to random stat) Typical Freak Mutie Dex 2d dodge 3d melee 3d Kno 2d willpower 3d Per 2d hide 3d Str 2d stamina 3d Control 1d mental mutation 3d special mutation packages shapeshifter, poor respiratory system (d), sensitive (d) rush, time slip, poorly trained (d, -1d to two random skills) sonic blast, ht. metab (d) or 2 sensitivities (d) Typical Wastelands Gang Member (Purebreed) Dex 2d+1 melee 3d+1 melee parry 3d+1 blaster OR dodge 3d+1 Kno 2d survival 3d Per 2d+1 sneak 3d+1 Str 2d+1 brawling 4d+1 SecBot Dexterity 3d (1d) Blaster 5d (3d) Dodge 6d (4d) Knowledge 1d Perception 1d Search 3d Strength 2d (4d) Armor 2d; internal blaster rifle (5d dmg; 10-100 | 300 | 900) HunterBot Dexterity 4d (3d) Dodge 6d (5d) Blaster 5d (4d) Throwing/Grenade 5d (4d) Knowledge 1d Perception 1d Strength 1d (2d) Armor 1d; internal sporting blaster (3d+1 dmg; 10-30 | 90 | 360); grenade launcher (pick type) Infiltrator Dexterity 2d (a combat skill) 3d Knowledge 1d Perception 3d Con 5d Hide 5d Sneak 5d Strength 2d Human appearance. Random gear. Quick Armor/Weapon Selection for NPCs determine armor: 01 - 20 no armor 21 - 25 helmet 26 - 35 shield 36 - 45 helmet and shield ... crap. there was more stuff here. I'll have to finish up the table if I get a chance. determine weapons: 01 - 15 knife 16 - 30 axe 31 - 45 club 46 - 60 spear 61 - 75 gaffi stick 76 - 79 energy mace 80 - 83 force pike 84 - 87 stun whip 88 - 91 vibroaxe 92 - 95 vibroblade 96 lightsabre 97- 00 roll twice; 96 - 00 = nothing else. determine ranged weapons 01 - 20 none 21 - 30 crossbow 31 - 40 bow and arrow 41 - 80 grenade (roll on grenade table) 81 - 00 relic gun (roll on gun table) football helmet (+1 Str/damage if hit roll had a 6 on the wild die - head shot); |
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